setCombatMode: Difference between revisions

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(local args)
m (Change setSkill_array reference to setSkill)
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| Set group combat mode (engagement rules).
| Set group combat mode (engagement rules).
Mode may be one of:  
Mode may be one of:  
* '''"[[ArmA:_AI_Combat_Modes#Engagement_rules|BLUE]]"''' (Never fire)
* "BLUE" {{=}} Never fire
* '''"[[ArmA:_AI_Combat_Modes#Engagement_rules|GREEN]]"''' (Hold fire - defend only)
* "GREEN" {{=}} Hold fire - defend only
* '''"[[ArmA:_AI_Combat_Modes#Engagement_rules|WHITE]]"''' (Hold fire, engage at will)
* "WHITE" {{=}} Hold fire, engage at will
* '''"[[ArmA:_AI_Combat_Modes#Engagement_rules|YELLOW]]"''' (Fire at will)
* "YELLOW" {{=}} Fire at will
* '''"[[ArmA:_AI_Combat_Modes#Engagement_rules|RED]]"''' (Fire at will, engage at will)
* "RED" {{=}} Fire at will, engage at will
See [[ArmA:_AI_Combat_Modes#Engagement_rules|Arma AI Engagement rules]] for more informations on combat modes.
|= Description
|= Description
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| groupName '''setCombatMode''' mode |= Syntax
| groupName [[setCombatMode]] mode |= Syntax


|p1= groupName: [[Object]] or [[Group]] |= Parameter 1
|p1= groupName: [[Object]] or [[Group]] |= Parameter 1
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|x1= <pre>_group1 setCombatMode "BLUE"</pre> |= Example 1
|x1= <code>_group1 [[setCombatMode]] "BLUE";</code> |= Example 1
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| [[Mission_Editor:_Waypoints#Combat_Mode|combat mode description]], [[ArmA:_AI_Combat_Modes|AI Combat Modes]], [[combatMode]], [[behaviour]], [[setBehaviour]], [[skill]], [[setSkill array]], [[CfgAISkill]] |= See also
| [[Mission_Editor:_Waypoints#Combat_Mode|combat mode description]], [[ArmA:_AI_Combat_Modes|AI Combat Modes]], [[combatMode]], [[behaviour]], [[setBehaviour]], [[skill]], [[setSkill]], [[CfgAISkill]] |= See also


}}
}}

Revision as of 18:44, 25 March 2018

Hover & click on the images for description

Description

Description:
Set group combat mode (engagement rules). Mode may be one of:
  • "BLUE" = Never fire
  • "GREEN" = Hold fire - defend only
  • "WHITE" = Hold fire, engage at will
  • "YELLOW" = Fire at will
  • "RED" = Fire at will, engage at will
See Arma AI Engagement rules for more informations on combat modes.
Groups:
Uncategorised

Syntax

Syntax:
groupName setCombatMode mode
Parameters:
groupName: Object or Group
mode: String
Return Value:
Nothing

Examples

Example 1:
_group1 setCombatMode "BLUE";

Additional Information

See also:
combat mode descriptionAI Combat ModescombatModebehavioursetBehaviourskillsetSkillCfgAISkill

Notes

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Notes

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