setCombatMode: Difference between revisions

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m (Cleaned up See Also, added Arma 3 reference)
m (Update Combat Modes reference, fix typo)
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* "YELLOW" {{=}} Fire at will
* "YELLOW" {{=}} Fire at will
* "RED" {{=}} Fire at will, engage at will
* "RED" {{=}} Fire at will, engage at will
See [[ArmA:_AI_Combat_Modes#Engagement_rules|Arma AI Engagement rules]] for more informations on combat modes.
See [[Combat Modes]] for more information on combat modes.
|= Description
|= Description
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| [[Arma_3_AI_Behavior#Combat_modes_.28ROE.29|Arma 3 Combat Modes]], [[Mission_Editor:_Waypoints#Combat_Mode|Use in Waypoints]], [[ArmA:_AI_Combat_Modes|ArmA Combat Modes]], [[combatMode]], [[behaviour]], [[setBehaviour]], [[skill]], [[setSkill]], [[CfgAISkill]] |= See also
| [[Combat Modes]], [[Mission_Editor:_Waypoints#Combat_Mode|Use in Waypoints]], [[combatMode]], [[behaviour]], [[setBehaviour]], [[skill]], [[setSkill]], [[CfgAISkill]] |= See also


}}
}}

Revision as of 23:25, 30 April 2018

Hover & click on the images for description

Description

Description:
Set group combat mode (engagement rules). Mode may be one of:
  • "BLUE" = Never fire
  • "GREEN" = Hold fire - defend only
  • "WHITE" = Hold fire, engage at will
  • "YELLOW" = Fire at will
  • "RED" = Fire at will, engage at will
See Combat Modes for more information on combat modes.
Groups:
Uncategorised

Syntax

Syntax:
groupName setCombatMode mode
Parameters:
groupName: Object or Group
mode: String
Return Value:
Nothing

Examples

Example 1:
_group1 setCombatMode "BLUE";

Additional Information

See also:
Combat ModesUse in WaypointscombatModebehavioursetBehaviourskillsetSkillCfgAISkill

Notes

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Notes

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