Difference between revisions of "setGroupId"

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m (Text replacement - "\[\[Category:[cC]ommand[_ ][gG]roup:[_ ][^|]+\|\{*uc:{{PAGENAME}*]\]" to "")
m (Text replacement - " <h3 style="display:none">Notes</h3>" to "")
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{{Command|Comments=
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{{Command
  
| ofp |Game name=
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| ofp
  
|1.00|Game version=
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|1.00
  
|gr1= Groups |GROUP1=
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|gr1= Groups
  
|arg= global |Multiplayer Arguments=
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|arg= global
  
|eff= local |Multiplayer Effects=
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|eff= local
  
 
| Sets the group radio callsign, how it will be displayed in radio chat. Two groups on the same side '''cannot''' have the same callsign (different side is possible). When trying to apply the same callsign to two groups of the same side, the callsigns will simply be swapped, e.g:
 
| Sets the group radio callsign, how it will be displayed in radio chat. Two groups on the same side '''cannot''' have the same callsign (different side is possible). When trying to apply the same callsign to two groups of the same side, the callsigns will simply be swapped, e.g:
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* STR_CFG_HQ_BASE</spoiler>}}
 
* STR_CFG_HQ_BASE</spoiler>}}
  
For the global variant of this command see [[setGroupIdGlobal]]. |DESCRIPTION=
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For the global variant of this command see [[setGroupIdGlobal]].
  
| group [[setGroupId]] [nameFormat, nameParam1, ..., nameParamN] |SYNTAX=
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| group [[setGroupId]] [nameFormat, nameParam1, ..., nameParamN]
  
|p1= group: [[Object]] or [[Group]] |PARAMETER1=
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|p1= group: [[Object]] or [[Group]]
  
|p2= [nameFormat, nameParam1, ..., nameParamN]: [[Array]] |PARAMETER2=
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|p2= [nameFormat, nameParam1, ..., nameParamN]: [[Array]]
  
|p3= nameFormat: [[String]] - format template (%keyword1 - %keyword2...etc) |PARAMETER3=
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|p3= nameFormat: [[String]] - format template (%keyword1 - %keyword2...etc)
  
|p4= nameParam1: [[String]] - param keyword |PARAMETER4=
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|p4= nameParam1: [[String]] - param keyword
  
| [[Nothing]] |RETURNVALUE=
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| [[Nothing]]
  
 
|x1= '''{{arma3}}''':<code>[[group]] [[player]] [[setGroupId]] ["Some name for the group"];
 
|x1= '''{{arma3}}''':<code>[[group]] [[player]] [[setGroupId]] ["Some name for the group"];
 
[[hint]] [[groupId]] [[group]] [[player]]; {{cc|"Some name for the group"}}
 
[[hint]] [[groupId]] [[group]] [[player]]; {{cc|"Some name for the group"}}
[[player]] [[sideChat]] "lalala"; {{cc|Some name for the group (KK): "lalala"}}</code> |EXAMPLE1=
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[[player]] [[sideChat]] "lalala"; {{cc|Some name for the group (KK): "lalala"}}</code>
  
 
|x2= '''{{arma3}}''':<code>[[group]] [[player]] [[setGroupId]] ["%GroupNames :{{=}}: %GroupColors", "Alpha", "GroupColor2"];
 
|x2= '''{{arma3}}''':<code>[[group]] [[player]] [[setGroupId]] ["%GroupNames :{{=}}: %GroupColors", "Alpha", "GroupColor2"];
 
[[hint]] [[groupId]] [[group]] [[player]]; {{cc|"Alpha :{{=}}: Red"}}
 
[[hint]] [[groupId]] [[group]] [[player]]; {{cc|"Alpha :{{=}}: Red"}}
[[player]] [[sideChat]] "lalala"; {{cc|Alpha :{{=}}: Red (KK): "lalala"}}</code> |EXAMPLE2=
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[[player]] [[sideChat]] "lalala"; {{cc|Alpha :{{=}}: Red (KK): "lalala"}}</code>
  
|x3= '''ArmA / {{arma2}} / {{arma3}}''': <code>_group1 [[setGroupId]] ["Assault Squad"];</code> |EXAMPLE3=
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|x3= '''ArmA / {{arma2}} / {{arma3}}''': <code>_group1 [[setGroupId]] ["Assault Squad"];</code>
  
|x4= '''OFP''': <code>_group1 [[setGroupId]] ["Delta", "GroupColor4"]</code> |EXAMPLE4=
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|x4= '''OFP''': <code>_group1 [[setGroupId]] ["Delta", "GroupColor4"]</code>
  
| [[setGroupIdGlobal]], [[groupId]], [[group]] |SEEALSO=
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| [[setGroupIdGlobal]], [[groupId]], [[group]]
 
}}
 
}}
  
<h3 style="display:none">Notes</h3>
 
 
<dl class="command_description">
 
<dl class="command_description">
 
<!-- Note Section BEGIN -->
 
<!-- Note Section BEGIN -->
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</dl>
 
</dl>
  
<h3 style="display:none">Bottom Section</h3>
 
  
  

Revision as of 13:38, 18 January 2021

Template:Command

Posted on April 21, 2015 - 23:21 (UTC)
Killzone Kid
List of available keywords from config: "if ((configName _x) select [0, 5] == 'group') then { diag_log ('%' + configName _x); for '_i' from 0 to count _x - 1 do { diag_log ('* ""' + configName (_x select _i) + '"" → ' + getText ((_x select _i) >> 'name')); }; }; false" configClasses (configFile >> "CfgWorlds");