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Lou Montana (talk | contribs) m (Text replacement - " |game1= ofp |version1= 1.00 |game2= arma1 |version2= 1.00 |game3= arma2 |version3= 1.00 |game4= arma2oa |version4= 1.51 |game5= tkoh |version5= 1.00 |game6= arma3 |version6= 0.50 " to " |game1= ofp |version1= 1.00 |game...) |
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{{ | {{RV|type=command | ||
| ofp |= | |game1= ofp | ||
|version1= 1.00 | |||
|1.00 | |game2= ofpe | ||
|version2= 1.00 | |||
| | |game3= arma1 | ||
|version3= 1.00 | |||
| | |game4= arma2 | ||
|version4= 1.00 | |||
| | |game5= arma2oa | ||
|version5= 1.50 | |||
|= | |game6= tkoh | ||
|version6= 1.00 | |||
| | |game7= arma3 | ||
|version7= 0.50 | |||
| | |gr1= Groups | ||
| | |arg= global | ||
| | |eff= local | ||
| [[ | |descr= Sets the group radio callsign, how it will be displayed in radio chat. Two groups on the same side '''cannot''' have the same callsign (different side is possible). When trying to apply the same callsign to two groups of the same side, the callsigns will simply be swapped, e.g: | ||
<code>group1 [[setGroupId]] ["Active Group"]; | |||
group2 [[setGroupId]] ["Inactive Group"]; | |||
group2 [[setGroupId]] ["Active Group"]; {{cc|group1 is "Inactive Group" now}}</code> | |||
}} | The identity setup can also consist of format keywords (marked with %) and param keywords taken from '''CfgWorlds''' config. | ||
Basically it is like [[format]] command but with some special group keywords (See Example 2). | |||
{{Feature|arma3 | Possible {{arma3}} values: <spoiler> | |||
'''%GroupSquad''': | |||
* "Squad1" → 1 | |||
* "Squad2" → 2 | |||
* "Squad3" → 3 | |||
* "Squad4" → 4 | |||
'''%GroupPlatoon''': | |||
* "Platoon1" → 1 | |||
* "Platoon2" → 2 | |||
* "Platoon3" → 3 | |||
* "Platoon4" → 4 | |||
'''%GroupCompany''': | |||
* "CompanyAlpha" → Alpha | |||
* "CompanyBravo" → Bravo | |||
* "CompanyCharlie" → Charlie | |||
* "CompanyDelta" → Delta | |||
* "CompanyEcho" → Echo | |||
* "CompanyFoxtrot" → Foxtrot | |||
* "CompanyGolf" → Golf | |||
* "CompanyHotel" → Hotel | |||
* "CompanyIndia" → India | |||
* "CompanyKilo" → Kilo | |||
* "CompanyLima" → Lima | |||
* "CompanyMike" → Mike | |||
* "CompanyNovember" → November | |||
* "CompanyOscar" → Oscar | |||
* "CompanyPapa" → Papa | |||
* "CompanyQuebec" → Quebec | |||
* "CompanyRomeo" → Romeo | |||
* "CompanySierra" → Sierra | |||
* "CompanyTango" → Tango | |||
* "CompanyUniform" → Uniform | |||
* "CompanyVictor" → Victor | |||
* "CompanyWhiskey" → Whiskey | |||
* "CompanyXray" → X-Ray | |||
* "CompanyYankee" → Yankee | |||
* "CompanyZulu" → Zulu | |||
'''%GroupNames''': | |||
* "Alpha" → Alpha | |||
* "Bravo" → Bravo | |||
* "Charlie" → Charlie | |||
* "Delta" → Delta | |||
* "Echo" → Echo | |||
* "Foxtrot" → Foxtrot | |||
* "Golf" → Golf | |||
* "Hotel" → Hotel | |||
* "November" → November | |||
* "Kilo" → Kilo | |||
* "Yankee" → Yankee | |||
* "Zulu" → Zulu | |||
* "Two" → Two | |||
* "Three" → Three | |||
* "Buffalo" → Buffalo | |||
* "Guardian" → Guardian | |||
* "Convoy" → Convoy | |||
* "Fox" → Fox | |||
'''%GroupColors''': | |||
* "GroupColor0" → (nothing) | |||
* "GroupColor1" → Black | |||
* "GroupColor2" → Red | |||
* "GroupColor3" → Green | |||
* "GroupColor4" → Blue | |||
* "GroupColor5" → Yellow | |||
* "GroupColor6" → Orange | |||
* "GroupColor7" → Pink | |||
* "Six" → Six | |||
</spoiler>}} | |||
{{Feature | Informative | Since '''{{arma1}}''', you can freely decide the callsign, e.g {{ic| [[group]] [[player]] [[setGroupId]] ["First Assault Recon Team"];}}.}} | |||
{{Feature | Informative | In '''{{ofp}}''', group ID cannot be freely decided and format must be of [letter, colour, picture] or [letter, colour]. Possible values: <spoiler> | |||
'''Letter:''' | |||
* "Alpha" | |||
* "Bravo" | |||
* "Charlie" | |||
* "Delta" | |||
* "Echo" | |||
* "Foxtrot" | |||
* "Golf" | |||
* "Hotel" | |||
* "Kilo" | |||
* "Yankee" | |||
* "Zulu" | |||
* "Buffalo" | |||
* "Convoy" | |||
* "Guardian" | |||
* "November" | |||
* "Two" | |||
* "Three" | |||
* "Fox" | |||
'''Colour:''' | |||
* "GroupColor0" → (nothing) | |||
* "GroupColor1" → Black | |||
* "GroupColor2" → Red | |||
* "GroupColor3" → Green | |||
* "GroupColor4" → Blue | |||
* "GroupColor5" → Yellow | |||
* "GroupColor6" → Orange | |||
* "GroupColor7" → Pink | |||
* "Six" → Six | |||
</spoiler> | |||
The radio callsign strings can be overwritten in a mission by writing [[Stringtable.csv|Stringtable]] entries of the same name. Some entry names: <spoiler> | |||
* STR_CFG_''GRPNAMES''_'''ALPHA''' | |||
* STR_CFG_''GRPNAMES''_'''FOX''' | |||
* STR_CFG_''GRPCOL''_'''BLACK''' | |||
* STR_CFG_''GRPNAMES''_'''SIX''' (unlike its name suggests, this is a "group colour") | |||
* STR_CFG_FIREFLYBASE | |||
* STR_CFG_PAPABEAR | |||
* STR_CFG_HQ_BASE</spoiler>}} | |||
|mp= For the global variant of this command see [[setGroupIdGlobal]]. | |||
|s1= group [[setGroupId]] [nameFormat, nameParam1, ..., nameParamN] | |||
|p1= group: [[Object]] or [[Group]] | |||
|p2= [nameFormat, nameParam1, ..., nameParamN]: [[Array]] | |||
|p3= nameFormat: [[String]] - format template (%keyword1 - %keyword2...etc) | |||
|p4= nameParam1: [[String]] - param keyword | |||
|r1= [[Nothing]] | |||
|x1= '''{{arma3}}''':<code>[[group]] [[player]] [[setGroupId]] ["Some name for the group"]; | |||
[[hint]] [[groupId]] [[group]] [[player]]; {{cc|"Some name for the group"}} | |||
[[player]] [[sideChat]] "lalala"; {{cc|Some name for the group (KK): "lalala"}}</code> | |||
|x2= '''{{arma3}}''':<code>[[group]] [[player]] [[setGroupId]] ["%GroupNames :{{=}}: %GroupColors", "Alpha", "GroupColor2"]; | |||
[[hint]] [[groupId]] [[group]] [[player]]; {{cc|"Alpha :{{=}}: Red"}} | |||
[[player]] [[sideChat]] "lalala"; {{cc|Alpha :{{=}}: Red (KK): "lalala"}}</code> | |||
|x3= '''{{arma1}} / {{arma2}} / {{arma3}}''': <code>_group1 [[setGroupId]] ["Assault Squad"];</code> | |||
< | |||
|x4= '''{{ofp}}''': <code>_group1 [[setGroupId]] ["Delta", "GroupColor4"]</code> | |||
|seealso= [[setGroupIdGlobal]], [[groupId]], [[group]] | |||
}} | |||
<dd class="notedate"> | <dl class="command_description"> | ||
<dt class="note"> | <dt><dt> | ||
<dd class="notedate">Posted on April 21, 2015 - 23:21 (UTC)</dd> | |||
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt> | |||
<dd class="note"> | <dd class="note"> | ||
List of available keywords from config: <code>"[[if]] (([[configName]] _x) select [0, 5] == 'group') [[then]] { | |||
[[diag_log]] ('%' + [[configName]] _x); | |||
[[for]] '_i' [[from]] 0 [[to]] [[count]] [[Magic Variables#x|_x]] - 1 [[do]] { | |||
[[diag_log]] ('* ""' + [[configName]] (_x [[select]] _i) + '"" → ' + [[getText]] (([[Magic Variables#x|_x]] [[select]] _i) >> 'name')); | |||
}; | |||
}; [[false]]" [[configClasses]] ([[configFile]] >> "CfgWorlds");</code> | |||
</dd> | |||
</dl> | </dl> | ||
[[Category:Scripting Commands | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | ||
{{GameCategory|arma1|Scripting Commands}} | |||
{{GameCategory|arma2|Scripting Commands}} | |||
{{GameCategory|arma3|Scripting Commands}} | |||
{{GameCategory|tkoh|Scripting Commands}} | |||
Revision as of 23:38, 12 April 2021
Description
- Description:
- Sets the group radio callsign, how it will be displayed in radio chat. Two groups on the same side cannot have the same callsign (different side is possible). When trying to apply the same callsign to two groups of the same side, the callsigns will simply be swapped, e.g:
group1 setGroupId ["Active Group"]; group2 setGroupId ["Inactive Group"]; group2 setGroupId ["Active Group"]; // group1 is "Inactive Group" now
The identity setup can also consist of format keywords (marked with %) and param keywords taken from CfgWorlds config. Basically it is like format command but with some special group keywords (See Example 2). - Multiplayer:
- For the global variant of this command see setGroupIdGlobal.
- Groups:
- Groups
Syntax
- Syntax:
- group setGroupId [nameFormat, nameParam1, ..., nameParamN]
- Parameters:
- group: Object or Group
- [nameFormat, nameParam1, ..., nameParamN]: Array
- nameFormat: String - format template (%keyword1 - %keyword2...etc)
- nameParam1: String - param keyword
- Return Value:
- Nothing
Examples
- Example 1:
- Arma 3:
group player setGroupId ["Some name for the group"]; hint groupId group player; // "Some name for the group" player sideChat "lalala"; // Some name for the group (KK): "lalala"
- Example 2:
- Arma 3:
group player setGroupId ["%GroupNames :=: %GroupColors", "Alpha", "GroupColor2"]; hint groupId group player; // "Alpha :=: Red" player sideChat "lalala"; // Alpha :=: Red (KK): "lalala"
- Example 3:
- Armed Assault / Arma 2 / Arma 3:
_group1 setGroupId ["Assault Squad"];
- Example 4:
- Operation Flashpoint:
_group1 setGroupId ["Delta", "GroupColor4"]
Additional Information
- See also:
- setGroupIdGlobalgroupIdgroup
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on April 21, 2015 - 23:21 (UTC)
- Killzone Kid
-
List of available keywords from config:
"if ((configName _x) select [0, 5] == 'group') then { diag_log ('%' + configName _x); for '_i' from 0 to count _x - 1 do { diag_log ('* ""' + configName (_x select _i) + '"" → ' + getText ((_x select _i) >> 'name')); }; }; false" configClasses (configFile >> "CfgWorlds");
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Groups
- Scripting Commands: Local Effect