setHitIndex: Difference between revisions

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m (Text replacement - "{{since" to "{{Since")
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|p3= damage: [[Number]] - level of damage |PARAMETER3=
|p3= damage: [[Number]] - level of damage |PARAMETER3=


|p4 = useEffects: [[Boolean]] - (Optional, default [[true]]) [[false]] to skip destruction effects. {{since|arma3|1.67|y}} |PARAMETER4=
|p4 = useEffects: [[Boolean]] - (Optional, default [[true]]) [[false]] to skip destruction effects. {{Since|arma3|1.67|y}} |PARAMETER4=


| [[Nothing]] |RETURNVALUE=
| [[Nothing]] |RETURNVALUE=

Revision as of 20:37, 11 January 2021

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Description

Description:
Set the current level of damage for a specific Hit Point (specified by its hit part index). All hit points can be obtained with getAllHitPointsDamage command.
  • 0: no damage
  • 1: full damage
Groups:
Object Manipulation

Syntax

Syntax:
vehicle setHitIndex [hitPartIndex, damage, useEffects]
Parameters:
vehicle : Object - vehicle to be damaged
hitPartIndex: Number - hit part index of the Hit Point
damage: Number - level of damage
useEffects: Boolean - (Optional, default true) false to skip destruction effects. Template:Since
Return Value:
Nothing

Examples

Example 1:
vehicle player setHitIndex [1, 1];
Example 2:
player setHitIndex [7, 0.5];

Additional Information

See also:
getAllHitPointsDamagegetHitIndexgetHitPointDamagesetHitPointDamagesetHitgetHitsetDamagedamage

Notes

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Notes

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