setHitIndex: Difference between revisions

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{{Command|Comments=
{{Command|Comments=
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| arma3 |Game name=
| arma3 |Game name=
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|gr1= Object Manipulation |GROUP1=
|gr1= Object Manipulation |GROUP1=
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| Set the current level of damage for a specific Hit Point (specified by its hit part index). All hit points can be obtained with [[getAllHitPointsDamage]] command.
| Set the current level of damage for a specific Hit Point (specified by its hit part index). All hit points can be obtained with [[getAllHitPointsDamage]] command.
* 0: no damage
* 0: no damage
* 1: full damage |DESCRIPTION=
* 1: full damage |DESCRIPTION=
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| vehicle '''setHitIndex''' [hitPartIndex, damage, useEffects]|SYNTAX=
| vehicle '''setHitIndex''' [hitPartIndex, damage, useEffects]|SYNTAX=
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| [[Nothing]] |RETURNVALUE=
| [[Nothing]] |RETURNVALUE=
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|x1= <code>[[vehicle]] [[player]] [[setHitIndex]] [1, 1];</code> |EXAMPLE1=
|x1= <code>[[vehicle]] [[player]] [[setHitIndex]] [1, 1];</code> |EXAMPLE1=

Revision as of 03:27, 17 January 2021

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Description

Description:
Set the current level of damage for a specific Hit Point (specified by its hit part index). All hit points can be obtained with getAllHitPointsDamage command.
  • 0: no damage
  • 1: full damage
Groups:
Object Manipulation

Syntax

Syntax:
vehicle setHitIndex [hitPartIndex, damage, useEffects]
Parameters:
vehicle : Object - vehicle to be damaged
hitPartIndex: Number - hit part index of the Hit Point
damage: Number - level of damage
useEffects: Boolean - (Optional, default true) false to skip destruction effects. Template:Since
Return Value:
Nothing

Examples

Example 1:
vehicle player setHitIndex [1, 1];
Example 2:
player setHitIndex [7, 0.5];

Additional Information

See also:
getAllHitPointsDamagegetHitIndexgetHitPointDamagesetHitPointDamagesetHitgetHitsetDamagedamage

Notes

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Notes

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