setHitIndex: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...)
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{{Command|Comments=
{{Command


| arma3 |Game name=
| arma3


|1.50|Game version=
|1.50


|arg= local |Multiplayer Arguments=
|arg= local


|eff= global |Multiplayer Effects=
|eff= global


|gr1= Object Manipulation |GROUP1=
|gr1= Object Manipulation


| Set the current level of damage for a specific Hit Point (specified by its hit part index). All hit points can be obtained with [[getAllHitPointsDamage]] command.
| Set the current level of damage for a specific Hit Point (specified by its hit part index). All hit points can be obtained with [[getAllHitPointsDamage]] command.
* 0: no damage
* 0: no damage
* 1: full damage |DESCRIPTION=
* 1: full damage


| vehicle '''setHitIndex''' [hitPartIndex, damage, useEffects]|SYNTAX=
| vehicle '''setHitIndex''' [hitPartIndex, damage, useEffects]


|p1= vehicle : [[Object]] - vehicle to be damaged |PARAMETER1=
|p1= vehicle : [[Object]] - vehicle to be damaged


|p2= hitPartIndex: [[Number]] - hit part index of the Hit Point|PARAMETER2=
|p2= hitPartIndex: [[Number]] - hit part index of the Hit Point


|p3= damage: [[Number]] - level of damage |PARAMETER3=
|p3= damage: [[Number]] - level of damage


|p4 = useEffects: [[Boolean]] - (Optional, default [[true]]) [[false]] to skip destruction effects. {{Since|arma3|1.67|y}} |PARAMETER4=
|p4 = useEffects: [[Boolean]] - (Optional, default [[true]]) [[false]] to skip destruction effects. {{Since|arma3|1.67|y}}


| [[Nothing]] |RETURNVALUE=
| [[Nothing]]


|x1= <code>[[vehicle]] [[player]] [[setHitIndex]] [1, 1];</code> |EXAMPLE1=
|x1= <code>[[vehicle]] [[player]] [[setHitIndex]] [1, 1];</code>


|x2= <code>[[player]] [[setHitIndex]] [7, 0.5];</code> |EXAMPLE2=
|x2= <code>[[player]] [[setHitIndex]] [7, 0.5];</code>


| [[getAllHitPointsDamage]], [[getHitIndex]], [[getHitPointDamage]], [[setHitPointDamage]], [[setHit]], [[getHit]], [[setDamage]], [[damage]] |SEEALSO=
| [[getAllHitPointsDamage]], [[getHitIndex]], [[getHitPointDamage]], [[setHitPointDamage]], [[setHit]], [[getHit]], [[setDamage]], [[damage]]
}}
}}



Revision as of 12:11, 18 January 2021

Hover & click on the images for description

Description

Description:
Set the current level of damage for a specific Hit Point (specified by its hit part index). All hit points can be obtained with getAllHitPointsDamage command.
  • 0: no damage
  • 1: full damage
Groups:
Object Manipulation

Syntax

Syntax:
vehicle setHitIndex [hitPartIndex, damage, useEffects]
Parameters:
vehicle : Object - vehicle to be damaged
hitPartIndex: Number - hit part index of the Hit Point
damage: Number - level of damage
useEffects: Boolean - (Optional, default true) false to skip destruction effects. Template:Since
Return Value:
Nothing

Examples

Example 1:
vehicle player setHitIndex [1, 1];
Example 2:
player setHitIndex [7, 0.5];

Additional Information

See also:
getAllHitPointsDamagegetHitIndexgetHitPointDamagesetHitPointDamagesetHitgetHitsetDamagedamage

Notes

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Notes

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