setHitIndex: Difference between revisions

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m (Text replacement - "{{Command " to "{{RV|type=command ")
m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
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|x2= <code>[[player]] [[setHitIndex]] [7, 0.5];</code>
|x2= <code>[[player]] [[setHitIndex]] [7, 0.5];</code>


| [[getAllHitPointsDamage]], [[getHitIndex]], [[getHitPointDamage]], [[setHitPointDamage]], [[setHit]], [[getHit]], [[setDamage]], [[damage]]
|seealso= [[getAllHitPointsDamage]], [[getHitIndex]], [[getHitPointDamage]], [[setHitPointDamage]], [[setHit]], [[getHit]], [[setDamage]], [[damage]]
}}
}}


<dl class="command_description">
<dl class="command_description">
</dl>
</dl>

Revision as of 01:00, 17 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Parameters:
vehicle : Object - vehicle to be damaged
hitPartIndex: Number - hit part index of the Hit Point
damage: Number - level of damage
useEffects: Boolean - (Optional, default true) false to skip destruction effects. Template:Since
Return Value:
Return value needed

Examples

Example 1:
vehicle player setHitIndex [1, 1];
Example 2:
player setHitIndex [7, 0.5];

Additional Information

See also:
getAllHitPointsDamagegetHitIndexgetHitPointDamagesetHitPointDamagesetHitgetHitsetDamagedamage

Notes

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