setHitIndex: Difference between revisions

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m (2.16 -> 2.18)
 
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|descr= Sets the current level of damage for a specific Hit Point. All hit points can be obtained with [[getAllHitPointsDamage]] command.
|descr= Sets the current level of damage for a specific Hit Point. All hit points can be obtained with [[getAllHitPointsDamage]] command.


|s1= vehicle [[setHitIndex]] [hitPartIndex, damage, useEffects, killer, instigator]
|s1= vehicle [[setHitIndex]] [hitPartIndex, damage, useEffects, killer, instigator, breakRotor]


|p1= vehicle : [[Object]] - vehicle to be damaged
|p1= vehicle : [[Object]] - vehicle to be damaged
Line 35: Line 35:
* it will be listed as <sqf inline>_instigator</sqf> parameter in the [[Arma 3: Event Handlers#Killed|Killed]] event handler.
* it will be listed as <sqf inline>_instigator</sqf> parameter in the [[Arma 3: Event Handlers#Killed|Killed]] event handler.
|p6since= arma3 2.12
|p6since= arma3 2.12
|p7= breakRotor: [[Boolean]] - (Optional, default [[false]]) if the hitpoint is rotor on a helicopter, [[true]] will break the rotor as well as play corresponding sound if 'useEffects' is also [[true]].
|p7since= arma3 2.18


|r1= [[Nothing]]
|r1= [[Nothing]]
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|x2= <sqf>player setHitIndex [7, 0.5];</sqf>
|x2= <sqf>player setHitIndex [7, 0.5];</sqf>


|seealso= [[getAllHitPointsDamage]] [[getHitIndex]] [[getHitPointDamage]] [[setHitPointDamage]] [[setHit]] [[getHit]] [[setDamage]] [[damage]]
|seealso= [[getAllHitPointsDamage]] [[getHitIndex]] [[getHitPointDamage]] [[setHitPointDamage]] [[setHit]] [[getHit]] [[setDamage]] [[damage]] [[forceHitPointsDamageSync]]
}}
}}

Latest revision as of 16:09, 8 February 2024

Hover & click on the images for description

Description

Description:
Sets the current level of damage for a specific Hit Point. All hit points can be obtained with getAllHitPointsDamage command.
Groups:
Object Manipulation

Syntax

Syntax:
vehicle setHitIndex [hitPartIndex, damage, useEffects, killer, instigator, breakRotor]
Parameters:
vehicle : Object - vehicle to be damaged
hitPartIndex: Number - hit part index of the Hit Point
damage: Number - level of damage
  • 0: no damage
  • 1: full damage
since Arma 3 logo black.png1.68
useEffects: Boolean - (Optional, default true) false to skip destruction effects
since Arma 3 logo black.png2.08
killer: Object - (Optional, default objNull) the entity that caused the damage. If the damage leads to the death of the unit, the killer will be used as the object that caused the kill.
  • It can be used to show "killed by player" in debriefing statistics and kill messages in the chat (if death messages are enabled).
  • It will alter the killer's rating as if the killer directly killed the unit.
  • It will be listed as _killer parameter in the Killed event handler.
since Arma 3 logo black.png2.12
instigator: Object - (Optional, default objNull) the person that instigated the damage.
  • if a tank is a killer, the tank gunner that pulled the trigger is instigator
  • it will be listed as _instigator parameter in the Killed event handler.
since Arma 3 logo black.png2.18
breakRotor: Boolean - (Optional, default false) if the hitpoint is rotor on a helicopter, true will break the rotor as well as play corresponding sound if 'useEffects' is also true.
Return Value:
Nothing

Examples

Example 1:
vehicle player setHitIndex [1, 1];
Example 2:
player setHitIndex [7, 0.5];

Additional Information

See also:
getAllHitPointsDamage getHitIndex getHitPointDamage setHitPointDamage setHit getHit setDamage damage forceHitPointsDamageSync

Notes

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