setIdentity: Difference between revisions

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[[Category:Scripting Commands|SETIDENTITY]]
{{RV|type=command
[[Category:Scripting Commands OFP 1.97|SETIDENTITY]]
[[Category:Scripting Commands OFP 1.46|SETIDENTITY]]
[[Category:Scripting Commands ArmA|SETIDENTITY]]


|game1= ofp
|version1= 1.00


<h2 style="color:#000066">'''''person'' setIdentity ''identity'''''</h2>
|game2= ofpe
|version2= 1.00


|game3= arma1
|version3= 1.00


'''Operand types:'''
|game4= arma2
|version4= 1.00


'''person:''' [[Object]]
|game5= arma2oa
|version5= 1.50


'''identity:''' [[String]]
|game6= tkoh
|version6= 1.00


'''Type of returned value:'''
|game7= arma3
|version7= 0.50


[[Nothing]]
|arg= global


'''Description:'''
|eff= local


Set '''identity''' of '''person'''.<br>
|gr1= Unit Identity
Identities are defined in [[Description.ext|description.ext]] of the mission or campaign.


|descr= Sets identity of a person. The identities could be defined in a custom config in [[Description.ext#CfgIdentities|Description.ext]] or in the main config. For a list of available main config values see [[CfgIdentities]].
<br><br>
This command is an aggregate of the following commands: [[setName]], [[setFace]], [[setSpeaker]], [[setNameSound]], [[setPitch]], only the values are loaded from the given config. It also includes value for glasses for which currently there is no direct command, instead there is an inventory command [[addGoggles]].


'''Example:'''
|s1= person [[setIdentity]] identity


soldier1 '''setIdentity''' "John_Doe"
|p1= person: [[Object]] - unit to which the identity will be applied
|p2= identity: [[String]] - name of the subclass in [[CfgIdentities]]


|r1= [[Nothing]]


'''Comments:'''
|x1= <sqf>_soldier1 setIdentity "MyLittleSoldier";</sqf>


The definition format in the [[Description.ext|description.ext]] file is:
|x2= Clone factory in MP:
<sqf>for "_i" from 1 to 10 do
{
_bob = group player createUnit [typeOf player, position player, [], 0, "none"];
[_bob, "MyLittleSoldier"] remoteExec ["setIdentity", 0, _bob];
};</sqf>


class CfgIdentities<br>
|seealso= [[setFace]] [[setName]] [[setNameSound]] [[setSpeaker]] [[setPitch]] [[addGoggles]] [[loadIdentity]] [[lockIdentity]] [[Arma_3:_Event_Handlers#HandleIdentity | HandleIdentity EH]]
{<br>
}}
&nbsp;class John_Doe<br>
&nbsp;{<br>
&nbsp;&nbsp;name="John Bartholemew Doe";<br>
&nbsp;&nbsp;face="Face20";<br>
&nbsp;&nbsp;glasses="None";<br>
&nbsp;&nbsp;speaker="Dan";<br>
&nbsp;&nbsp;pitch=1.1;<br>
&nbsp;};<br>
};

Latest revision as of 12:54, 26 April 2023

Hover & click on the images for description

Description

Description:
Sets identity of a person. The identities could be defined in a custom config in Description.ext or in the main config. For a list of available main config values see CfgIdentities.

This command is an aggregate of the following commands: setName, setFace, setSpeaker, setNameSound, setPitch, only the values are loaded from the given config. It also includes value for glasses for which currently there is no direct command, instead there is an inventory command addGoggles.
Groups:
Unit Identity

Syntax

Syntax:
person setIdentity identity
Parameters:
person: Object - unit to which the identity will be applied
identity: String - name of the subclass in CfgIdentities
Return Value:
Nothing

Examples

Example 1:
_soldier1 setIdentity "MyLittleSoldier";
Example 2:
Clone factory in MP:
for "_i" from 1 to 10 do { _bob = group player createUnit [typeOf player, position player, [], 0, "none"]; [_bob, "MyLittleSoldier"] remoteExec ["setIdentity", 0, _bob]; };

Additional Information

See also:
setFace setName setNameSound setSpeaker setPitch addGoggles loadIdentity lockIdentity HandleIdentity EH

Notes

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