setIdentity

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Revision as of 16:22, 26 August 2018 by Killzone Kid (talk | contribs) (example)
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Description

Description:
Set identity of a person. Identities are defined in Description.ext; for a list of available values see CfgIdentities. This command is an aggregate of the following commands: setName, setFace, setSpeaker, setNameSound, setPitch only respected values are loaded from the given config. It also includes setting of glasses for which currently there is no direct command, instead there is an inventory command addGoggles.
Groups:
Uncategorised

Syntax

Syntax:
person setIdentity identity
Parameters:
person: Object
identity: String
Return Value:
Nothing

Examples

Example 1:
_soldier1 setIdentity "MyLittleSoldier";
Example 2:
Clone factory in MP: for "_i" from 1 to 10 do { _bob = group player createUnit [typeOf player, position player, [], 0, "none"]; [_bob, "MyLittleSoldier"] remoteExec ["setIdentity", 0, _bob]; };

Additional Information

See also:
setFacesetNamesetNameSoundsetSpeakersetPitchaddGogglesloadIdentitylockIdentity HandleIdentity EH

Notes

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Notes

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