setMarkerAlpha: Difference between revisions

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| Sets the marker alpha. The marker is modified on all computers in a network session. When alpha equal one, the marker is visible, but if alpha equal zero, then the marker is invisible. Alpha can be numbers and fractions. |= Description
| Sets the marker alpha. The marker is modified on all computers in a network session.
<br>
When alpha equals <tt>1</tt>, the marker is visible, but if alpha equals <tt>0</tt>, then the marker is invisible.
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Alpha can be numbers and fractions. |= Description
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|x1= <code> "my_marker" setMarkerAlpha 0.5; </code>|= EXAMPLE1
|x1= <code>"my_marker" [[setMarkerAlpha]] 0.5;</code>|= Example 1
 
|x2= <code> "enemy_convoy_marker" setMarkerAlpha 0; </code>|= EXAMPLE2


|x2= <code>"enemy_convoy_marker" [[setMarkerAlpha]] 0;</code>|= Example 2
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Revision as of 07:40, 11 April 2014

Hover & click on the images for description

Description

Description:
Sets the marker alpha. The marker is modified on all computers in a network session.
When alpha equals 1, the marker is visible, but if alpha equals 0, then the marker is invisible.
Alpha can be numbers and fractions.
Groups:
Uncategorised

Syntax

Syntax:
marker setMarkerAlpha alpha
Parameters:
marker: String -
alpha: Number -
Return Value:
Nothing

Examples

Example 1:
"my_marker" setMarkerAlpha 0.5;
Example 2:
"enemy_convoy_marker" setMarkerAlpha 0;

Additional Information

See also:
setMarkerAlphaLocalsetMarkerBrushsetMarkerColorsetMarkerDirsetMarkerPossetMarkerShapesetMarkerSizesetMarkerTextsetMarkerTypecreateMarker

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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