setMarkerBrush: Difference between revisions
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{{Command|Comments= | {{Command|Comments= | ||
| arma1 |Game name= | | arma1 |Game name= | ||
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|eff= global |Multiplayer Effects= | |eff= global |Multiplayer Effects= | ||
| Selects the fill texture for the marker ("RECTANGLE" or "ELLIPSE"). Brush is the name of the subclass in CfgMarkerBrushes. | | Selects the fill texture for the marker ("RECTANGLE" or "ELLIPSE"). Brush is the name of the subclass in CfgMarkerBrushes. | ||
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{{Informative|'''Multiplayer optimisation:''' Global marker commands always broadcast the ''entire'' marker state over the network. As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker).}} | {{Informative|'''Multiplayer optimisation:''' Global marker commands always broadcast the ''entire'' marker state over the network. As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker).}} | ||
|DESCRIPTION= | |DESCRIPTION= | ||
| markerName '''setMarkerBrush''' brush |SYNTAX= | | markerName '''setMarkerBrush''' brush |SYNTAX= | ||
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| [[Nothing]] |RETURNVALUE= | | [[Nothing]] |RETURNVALUE= | ||
|x1= <code>"Marker1" [[setMarkerBrush]] "DIAGGRID";</code> |EXAMPLE1= | |x1= <code>"Marker1" [[setMarkerBrush]] "DIAGGRID";</code> |EXAMPLE1= | ||
| [[setMarkerAlpha]], [[setMarkerAlphaLocal]], [[setMarkerBrushLocal]], [[setMarkerColor]], [[setMarkerColorLocal]], [[setMarkerDir]], [[setMarkerDirLocal]], [[setMarkerPos]], [[setMarkerPosLocal]], [[setMarkerShape]], [[setMarkerShapeLocal]], [[setMarkerSize]], [[setMarkerSizeLocal]], [[setMarkerText]], [[setMarkerTextLocal]], [[setMarkerType]], [[setMarkerTypeLocal]] |SEEALSO= | | [[setMarkerAlpha]], [[setMarkerAlphaLocal]], [[setMarkerBrushLocal]], [[setMarkerColor]], [[setMarkerColorLocal]], [[setMarkerDir]], [[setMarkerDirLocal]], [[setMarkerPos]], [[setMarkerPosLocal]], [[setMarkerShape]], [[setMarkerShapeLocal]], [[setMarkerSize]], [[setMarkerSizeLocal]], [[setMarkerText]], [[setMarkerTextLocal]], [[setMarkerType]], [[setMarkerTypeLocal]] |SEEALSO= |
Revision as of 03:57, 17 January 2021
Description
- Description:
- Selects the fill texture for the marker ("RECTANGLE" or "ELLIPSE"). Brush is the name of the subclass in CfgMarkerBrushes.
brush can be:- "Solid"
- "SolidFull" (A3 only)
- "Horizontal"
- "Vertical"
- "Grid"
- "FDiagonal"
- "BDiagonal"
- "DiagGrid"
- "Cross"
- "Border"
- "SolidBorder"
- Groups:
- Markers
Syntax
- Syntax:
- markerName setMarkerBrush brush
- Parameters:
- markerName: String
- brush: String
- Return Value:
- Nothing
Examples
- Example 1:
"Marker1" setMarkerBrush "DIAGGRID";
Additional Information
- See also:
- setMarkerAlphasetMarkerAlphaLocalsetMarkerBrushLocalsetMarkerColorsetMarkerColorLocalsetMarkerDirsetMarkerDirLocalsetMarkerPossetMarkerPosLocalsetMarkerShapesetMarkerShapeLocalsetMarkerSizesetMarkerSizeLocalsetMarkerTextsetMarkerTextLocalsetMarkerTypesetMarkerTypeLocal
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Command Group: Markers
- Scripting Commands: Global Effect
- Operation Flashpoint: Elite: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands