Difference between revisions of "setMarkerPosLocal"

From Bohemia Interactive Community
Jump to navigation Jump to search
m (template:command argument fix)
Line 6: Line 6:
 
|1.04|= Game version
 
|1.04|= Game version
  
|eff= local |= Effects in MP
+
|eff= local |Multiplayer Effects=
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  

Revision as of 12:13, 5 August 2019

Introduced with Armed Assault version 1.041.04Effects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on
Hover & click on the images for descriptions

Description

Description:
Moves the marker. If position is given in 3D format, z coordinate is stored with the marker and will be used when marker is passed to commands like createVehicle, createUnit, createAgent, createMine, setVehiclePosition for example. When Object is used for position, PositionWorld of the object is used.

Syntax

Syntax:
markerName setMarkerPosLocal pos
Parameters:
markerName: String
pos: Array - format Position2D, PositionAGL or Object (since Arma 3 v1.93.145584)
Return Value:
Nothing

Examples

Example 1:
"MarkerOne" setMarkerPosLocal getMarkerPos "MarkerTwo";

Additional Information

See also:
setMarkerPossetMarkerAlphaLocalsetMarkerBrushLocalsetMarkerColorLocalsetMarkerDirLocalsetMarkerShapeLocalsetMarkerSizeLocalsetMarkerTextLocalsetMarkerTypeLocal

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.

Notes

Bottom Section