vectorCos: Difference between revisions

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(syntax change)
(Algorithm & note)
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<dd class="notedate">Posted on 28 Jun, 2014
<dt class="note">'''[[User:ffur2007slx2_5| ffur2007slx2_5]]'''<dd class="note">
(ArmA3 1.22)Algorithm:
<code>
Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2];
Result = ((x1 * x2) + (y1 * y2) + (z1 * z2))/(([[sqrt]] (x1 ^ 2 + y1 ^ 2 + z1 ^ 2))*([[sqrt]] (x2 ^ 2 + y2 ^ 2 + z2 ^ 2)))
</code>
Given two vectors of attributes, A and B, the cosine similarity, cos(θ), is represented using a dot product and magnitude. The resulting similarity values indicating intermediate similarity or dissimilarity between two vectors.
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Revision as of 10:09, 28 June 2014

Hover & click on the images for description

Description

Description:
Cosine of angle between two 3D vectors.
Groups:
Uncategorised

Syntax

Syntax:
vector1 vectorCos vector2
Parameters:
vector1: Array
vector2: Array
Return Value:
Number

Examples

Example 1:
_cos = getPos player vectorCos [0,0,2];

Additional Information

See also:
vectorAddvectorDiffvectorCrossProductvectorDotProductvectorMagnitudevectorMagnitudeSqrvectorMultiplyvectorDistancevectorDistanceSqrvectorDirvectorUpsetVectorDirsetVectorUpsetVectorDirAndUp

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 28 Jun, 2014
ffur2007slx2_5
(ArmA3 1.22)Algorithm: Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2]; Result = ((x1 * x2) + (y1 * y2) + (z1 * z2))/((sqrt (x1 ^ 2 + y1 ^ 2 + z1 ^ 2))*(sqrt (x2 ^ 2 + y2 ^ 2 + z2 ^ 2))) Given two vectors of attributes, A and B, the cosine similarity, cos(θ), is represented using a dot product and magnitude. The resulting similarity values indicating intermediate similarity or dissimilarity between two vectors.

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