◆ EOnTaskSimulate()
override ENodeResult SCR_AISendOrder_AIState.EOnTaskSimulate |
( |
AIAgent | owner, |
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float | dt ) |
◆ GetNodeMiddleText()
override string SCR_AISendOrder_AIState.GetNodeMiddleText |
( |
| ) |
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◆ GetVariablesIn()
override TStringArray SCR_AISendOrder_AIState.GetVariablesIn |
( |
| ) |
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◆ VisibleInPalette()
static override bool SCR_AISendOrder_AIState.VisibleInPalette |
( |
| ) |
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static |
◆ _s_aVarsIn
ref TStringArray SCR_AISendOrder_AIState._s_aVarsIn |
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staticprotected |
Initial value:=
{
"AIState"
}
Definition SCR_AISendOrderGenerated.c:2
static const string PORT_RECEIVER
Definition SCR_AISendOrderGenerated.c:3
◆ m_eAIState
EUnitAIState SCR_AISendOrder_AIState.m_eAIState |
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Generated/SendOrder.c