Arma Reforger Script API
Loading...
Searching...
No Matches
Public Member Functions | List of all members
SCR_BaseInteractionDisplay Interface Reference

Base class for displaying interactions in the UI. More...

Inheritance diagram for SCR_BaseInteractionDisplay:
[legend]

Public Member Functions

void OnActionStart (IEntity pUser, BaseUserAction pPerformedAction)
 Override to handle what should happen when an action is performed.
 
void OnActionProgress (IEntity pUser, BaseUserAction pPerformedAction, float fProgress, float fDuration)
 Override to handle what should happen when action is being "ticked".
 
void OnActionFinish (IEntity pUser, BaseUserAction pFinishedAction, ActionFinishReason eFinishReason)
 Override to handle what should happen when an action ends.
 
void ShowDisplay ()
 Override to handle what should happen when display is supposed to show when it was previously closed.
 
void HideDisplay ()
 Override to handle what should happen when display is supposed to hide when it was previously shown.
 
void SetDisplayData (ActionDisplayData data)
 Data provided by the interaction handler.
 
- Public Member Functions inherited from SCR_InfoDisplayExtended
void SetEnabled (bool isEnabled)
 
override void Show (bool show, float speed=UIConstants.FADE_RATE_INSTANT, EAnimationCurve curve=EAnimationCurve.LINEAR)
 Show/hide InfoDisplay properly, not breaking other systems like AdaptiveOpacity or ConditionalVisibility.
 
- Public Member Functions inherited from SCR_InfoDisplay
SCR_InfoDisplayHandler GetHandler (TypeName handlerType)
 
SCR_InfoDisplayInvoker GetOnStart ()
 
SCR_InfoDisplayInvoker GetOnStop ()
 
IEntity GetOwnerEntity ()
 
Widget GetContentWidget ()
 
string GetContentWidgetName ()
 
void SetRootWidget (notnull Widget root)
 
void SetContentWidget (notnull Widget content)
 
void Show (bool show, float speed=UIConstants.FADE_RATE_INSTANT, EAnimationCurve curve=EAnimationCurve.LINEAR)
 Show/hide InfoDisplay properly, not breaking other systems like AdaptiveOpacity or ConditionalVisibility.
 
bool IsShown ()
 
Widget GetRootWidget ()
 
bool GetDimensions (out float width, out float height, bool addSafezones=true)
 Get width and height of the InfoDisplay element, optionally with safezones adjustments.
 
bool GetAnchorPosition (out float x, out float y, EWidgetAnchor anchor=EWidgetAnchor.TOPLEFT, bool addSafezones=true)
 Get width and height of the InfoDisplay element, optionally with safezones adjustments.
 
void RegisterToHudManager ()
 
- Public Member Functions inherited from GroupInfoDisplay
proto external int GetInfoDisplays (out notnull array< BaseInfoDisplay > outInfoDisplays)
 
- Public Member Functions inherited from BaseInfoDisplay
proto external GenericComponent FindComponentInParentContainer (TypeName typeName)
 

Additional Inherited Members

- Public Attributes inherited from SCR_InfoDisplay
ResourceName m_LayoutPath
 
EHudLayers m_eLayer
 
int m_iOverrideZOrder
 
- Protected Member Functions inherited from SCR_InfoDisplayExtended
bool DisplayStartDrawInit (IEntity owner)
 
void DisplayStartDraw (IEntity owner)
 
void DisplayStopDraw (IEntity owner)
 
void DisplayInit (IEntity owner)
 
void DisplayUpdate (IEntity owner, float timeSlice)
 
void DisplayControlledEntityChanged (IEntity from, IEntity to)
 
void DisplayConsciousnessChanged (bool conscious, bool init=false)
 
void DisplayOnSuspended ()
 Called when GUI is temporarily suspended due to visibility flags; e.g. GM entered and GUI marked as not to show in GM.
 
void DisplayOnResumed ()
 
void InitializeInterfaceSettings ()
 
void OnSettingsChanged ()
 
- Protected Member Functions inherited from SCR_InfoDisplay
void OnShownFinished (Widget w, float targetOpacity, WidgetAnimationOpacity anim=null)
 
override void OnStartDraw (IEntity owner)
 
void AdaptiveOpacity_Update (float opacity, float sceneBrightness, bool init=false)
 
override void OnStopDraw (IEntity owner)
 
override void UpdateValues (IEntity owner, float timeSlice)
 
override void OnInit (IEntity owner)
 
void OnInit (IEntity owner)
 
void UpdateValues (IEntity owner, float timeSlice)
 
void OnStartDraw (IEntity owner)
 
void OnStopDraw (IEntity owner)
 
- Protected Attributes inherited from SCR_InfoDisplayExtended
bool m_bIsEnabled
 
string m_sInterfaceSettingName
 
SCR_PlayerController m_PlayerController
 
SCR_CharacterControllerComponent m_CharacterController
 
SCR_CharacterCameraHandlerComponent m_CameraHandler
 
MenuManager m_MenuManager
 
EventHandlerManagerComponent m_EventHandlerManager
 
SCR_EditorManagerEntity m_EditorManager
 
bool m_bAttachedToPlayerController
 
bool m_bInThirdPerson
 
bool m_bInADS
 
bool m_bIsUnconscious
 
bool m_bInPauseMenu
 
bool m_bInEditor
 
bool m_bCanShow
 
bool m_bIsEnabledInSettings = true
 
bool m_bShowInAllCameras = true
 
- Protected Attributes inherited from SCR_InfoDisplay
string m_sParentSlot
 
string m_sContentWidget
 
int m_iContentWidthAdjustment
 
int m_iContentHeightAdjustment
 
string m_sAdaptiveOpacityWidgetName
 
ref array< ref SCR_InfoDisplayHandlerm_aHandlers
 
bool m_bShown
 
Widget m_wRoot
 
Widget m_wContent
 
Widget m_wSlot
 
SCR_HUDManagerComponent m_HUDManager
 
int m_iChildDisplays = 0
 
ref array< BaseInfoDisplaym_aChildDisplays = new array<BaseInfoDisplay>
 
SCR_InfoDisplay m_pParentDisplay
 
bool m_bRegistered = false
 
IEntity m_OwnerEntity
 
ref array< ref SCR_InfoDisplayHandlerm_aUpdatableHandlers = {}
 
ref SCR_InfoDisplayInvoker m_OnStart = new SCR_InfoDisplayInvoker()
 
ref SCR_InfoDisplayInvoker m_OnStop = new SCR_InfoDisplayInvoker()
 

Detailed Description

Base class for displaying interactions in the UI.

Member Function Documentation

◆ HideDisplay()

void SCR_BaseInteractionDisplay.HideDisplay ( )

Override to handle what should happen when display is supposed to hide when it was previously shown.

Implemented in SCR_ActionMenuInteractionDisplay.

◆ OnActionFinish()

void SCR_BaseInteractionDisplay.OnActionFinish ( IEntity  pUser,
BaseUserAction  pFinishedAction,
ActionFinishReason  eFinishReason 
)

Override to handle what should happen when an action ends.

Optional method.

Parameters
pUserThe entity which stopped performing this action
pFinishedActionThe action that was performed
eFinishReasonThe reason for why this action ended

Implemented in SCR_ActionMenuInteractionDisplay.

◆ OnActionProgress()

void SCR_BaseInteractionDisplay.OnActionProgress ( IEntity  pUser,
BaseUserAction  pPerformedAction,
float  fProgress,
float  fDuration 
)

Override to handle what should happen when action is being "ticked".

Optional method.

Parameters
pUserThe entity which started performing this action
pPerformedActionThe action that is being performed
fProgressThe progress of the action in seconds
fDurationThe duration of the action in seconds

Implemented in SCR_ActionMenuInteractionDisplay.

◆ OnActionStart()

void SCR_BaseInteractionDisplay.OnActionStart ( IEntity  pUser,
BaseUserAction  pPerformedAction 
)

Override to handle what should happen when an action is performed.

Optional method.

Parameters
pUserThe entity which started performing this action
pPerformedActionThe action that was performed

Implemented in SCR_ActionMenuInteractionDisplay.

◆ SetDisplayData()

void SCR_BaseInteractionDisplay.SetDisplayData ( ActionDisplayData  data)

Data provided by the interaction handler.

Implemented in SCR_ActionMenuInteractionDisplay.

◆ ShowDisplay()

void SCR_BaseInteractionDisplay.ShowDisplay ( )

Override to handle what should happen when display is supposed to show when it was previously closed.

Implemented in SCR_ActionMenuInteractionDisplay.


The documentation for this interface was generated from the following file: