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void | SetPosition (vector vWorldPosition) |
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void | SetScroll (int iCurrentScroll, float fTimeSlice=0) |
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void | UpdateArrow (Widget w, EActionMenuScroll state) |
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void | RunExpandTimer (float fTimeSlice) |
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void | RunExpandedTimer (float fTimeSlice) |
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void | Expand () |
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void | Collapse () |
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override void | OnActionStart (IEntity pUser, BaseUserAction pPerformedAction) |
| Called when action starts being performed.
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override void | OnActionProgress (IEntity pUser, BaseUserAction pPerformedAction, float fProgress, float fDuration) |
| Called when action is being performed.
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override void | OnActionFinish (IEntity pUser, BaseUserAction pFinishedAction, ActionFinishReason eFinishReason) |
| Called when an action is finished.
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override void | DisplayUpdate (IEntity owner, float timeSlice) |
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override void | DisplayStartDraw (IEntity owner) |
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override void | DisplayStopDraw (IEntity owner) |
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override void | ShowDisplay () |
| Called when display was hidden and is supposed to be shown. Called before first ShowActionsDisplay call.
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override void | HideDisplay () |
| Called when display was open and is supposed to hide. Called after last ShowActionsDisplay call.
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override void | SetDisplayData (ActionDisplayData data) |
| Data provided by the interaction handler.
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void | ~SCR_ActionMenuInteractionDisplay () |
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void | OnActionStart (IEntity pUser, BaseUserAction pPerformedAction) |
| Override to handle what should happen when an action is performed.
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void | OnActionProgress (IEntity pUser, BaseUserAction pPerformedAction, float fProgress, float fDuration) |
| Override to handle what should happen when action is being "ticked".
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void | OnActionFinish (IEntity pUser, BaseUserAction pFinishedAction, ActionFinishReason eFinishReason) |
| Override to handle what should happen when an action ends.
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void | ShowDisplay () |
| Override to handle what should happen when display is supposed to show when it was previously closed.
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void | HideDisplay () |
| Override to handle what should happen when display is supposed to hide when it was previously shown.
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void | SetDisplayData (ActionDisplayData data) |
| Data provided by the interaction handler.
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void | SetEnabled (bool isEnabled) |
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override void | Show (bool show, float speed=UIConstants.FADE_RATE_INSTANT, EAnimationCurve curve=EAnimationCurve.LINEAR) |
| Show/hide InfoDisplay properly, not breaking other systems like AdaptiveOpacity or ConditionalVisibility.
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SCR_InfoDisplayHandler | GetHandler (TypeName handlerType) |
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SCR_InfoDisplayInvoker | GetOnStart () |
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SCR_InfoDisplayInvoker | GetOnStop () |
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IEntity | GetOwnerEntity () |
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Widget | GetContentWidget () |
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string | GetContentWidgetName () |
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void | SetRootWidget (notnull Widget root) |
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void | SetContentWidget (notnull Widget content) |
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void | Show (bool show, float speed=UIConstants.FADE_RATE_INSTANT, EAnimationCurve curve=EAnimationCurve.LINEAR) |
| Show/hide InfoDisplay properly, not breaking other systems like AdaptiveOpacity or ConditionalVisibility.
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bool | IsShown () |
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Widget | GetRootWidget () |
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bool | GetDimensions (out float width, out float height, bool addSafezones=true) |
| Get width and height of the InfoDisplay element, optionally with safezones adjustments.
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bool | GetAnchorPosition (out float x, out float y, EWidgetAnchor anchor=EWidgetAnchor.TOPLEFT, bool addSafezones=true) |
| Get width and height of the InfoDisplay element, optionally with safezones adjustments.
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void | RegisterToHudManager () |
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proto external int | GetInfoDisplays (out notnull array< BaseInfoDisplay > outInfoDisplays) |
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proto external GenericComponent | FindComponentInParentContainer (TypeName typeName) |
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void | Create () |
| Creates and initializes root widget to be slotted with actions.
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void | Destroy () |
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bool | Update (ActionsTuple pActionsData, BaseUserAction pSelectedAction, UserActionContext pCurrentContext, float fTimeSlice) |
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bool | GetSafeZone (vector worldPosition, vector screenPosition, vector min01, vector max01, out vector clampedPosition) |
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void | SetScreenPosition (vector screenPosition) |
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bool | DisplayStartDrawInit (IEntity owner) |
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void | DisplayStartDraw (IEntity owner) |
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void | DisplayStopDraw (IEntity owner) |
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void | DisplayInit (IEntity owner) |
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void | DisplayUpdate (IEntity owner, float timeSlice) |
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void | DisplayControlledEntityChanged (IEntity from, IEntity to) |
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void | DisplayConsciousnessChanged (bool conscious, bool init=false) |
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void | DisplayOnSuspended () |
| Called when GUI is temporarily suspended due to visibility flags; e.g. GM entered and GUI marked as not to show in GM.
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void | DisplayOnResumed () |
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void | InitializeInterfaceSettings () |
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void | OnSettingsChanged () |
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void | OnShownFinished (Widget w, float targetOpacity, WidgetAnimationOpacity anim=null) |
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override void | OnStartDraw (IEntity owner) |
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void | AdaptiveOpacity_Update (float opacity, float sceneBrightness, bool init=false) |
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override void | OnStopDraw (IEntity owner) |
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override void | UpdateValues (IEntity owner, float timeSlice) |
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override void | OnInit (IEntity owner) |
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void | OnInit (IEntity owner) |
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void | UpdateValues (IEntity owner, float timeSlice) |
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void | OnStartDraw (IEntity owner) |
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void | OnStopDraw (IEntity owner) |
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