|
void | CreateItem (SCR_EditorActionData actionData, int shortcutIndex) |
|
void | OnEditorQuickCommand (int index) |
|
void | OnEditorQuickCommand1 () |
|
void | OnEditorQuickCommand2 () |
|
void | OnEditorQuickCommand3 () |
|
void | OnEditorQuickCommand4 () |
|
void | OnEditorQuickCommand5 () |
|
void | OnEditorQuickCommand6 () |
|
void | OnEditorQuickCommand7 () |
|
void | OnEditorQuickCommand8 () |
|
void | OnEditorQuickCommand9 () |
|
void | OnEditorQuickCommand10 () |
|
override void | ShowEntries (Widget contentWidget, int indexStart, int indexEnd) |
|
override void | Refresh () |
|
void | OnFilterChange (EEditableEntityState state, set< SCR_EditableEntityComponent > entitiesInsert, set< SCR_EditableEntityComponent > entitiesRemove) |
|
bool | CreateItem (out Widget itemWidget, out SCR_BaseToolbarItemEditorUIComponent toolbarItem) |
|
void | DeleteAllItems () |
|
void | SetToolbarVisible (bool show) |
|
void | ShowEntries (Widget contentWidget, int indexStart, int indexEnd) |
|
void | Refresh () |
|
void | OnPageChanged (int page) |
|
void | CopyPage (SCR_DialogEditorUIComponent linkedComponent) |
|
override bool | CanOpenDialog () |
|
override void | OnDialogOpened (SCR_DialogEditorUIComponent linkedComponent) |
|
override void | OnDialogClosed (SCR_DialogEditorUIComponent linkedComponent) |
|
void | AllowFocus (Widget w) |
|
void | FocusWidget (Widget w) |
|
void | SetLinkedWidgetVisibility (bool show) |
|
void | OnInput (float value, EActionTrigger reason) |
|
void | OnRepeat () |
|
bool | CanOpenDialog () |
|
void | CloseDialog () |
|
void | OnInputDeviceIsGamepad (bool isGamepad) |
|
void | OnMenuUpdate (float timeSlice) |
|
void | OnDialogOpened (SCR_DialogEditorUIComponent linkedComponent) |
|
void | OnDialogClosed (SCR_DialogEditorUIComponent linkedComponent) |
|
vector | OnCancelDown () |
|
bool | OnCancelUp () |
|
void | OnCancelExpired () |
|
bool | IsUnique () |
| Is the component to exist only in one instance? If so, it will be registered in the list of components and can be searched for.
|
|
◆ CreateItem()
void SCR_CommandToolbarEditorUIComponent.CreateItem |
( |
SCR_EditorActionData |
actionData, |
|
|
int |
shortcutIndex |
|
) |
| |
|
protected |
◆ HandlerAttachedScripted()
override void SCR_CommandToolbarEditorUIComponent.HandlerAttachedScripted |
( |
Widget |
w | ) |
|
Event called when subcomponent is initialized.
Called only after all other subcomponents were registered as well and can be searched for. To be overwritten by inherited classes.
- Parameters
-
Implements SCR_BaseToolbarEditorUIComponent.
◆ HandlerDeattached()
override void SCR_CommandToolbarEditorUIComponent.HandlerDeattached |
( |
Widget |
w | ) |
|
◆ IsUnique()
override bool SCR_CommandToolbarEditorUIComponent.IsUnique |
( |
| ) |
|
Is the component to exist only in one instance? If so, it will be registered in the list of components and can be searched for.
To be overwritten by inherited classes.
- Returns
- True if unique
Implements MenuRootSubComponent.
◆ OnClick()
override bool SCR_CommandToolbarEditorUIComponent.OnClick |
( |
Widget |
w, |
|
|
int |
x, |
|
|
int |
y, |
|
|
int |
button |
|
) |
| |
◆ OnEditorQuickCommand()
void SCR_CommandToolbarEditorUIComponent.OnEditorQuickCommand |
( |
int |
index | ) |
|
|
protected |
◆ OnEditorQuickCommand1()
void SCR_CommandToolbarEditorUIComponent.OnEditorQuickCommand1 |
( |
| ) |
|
|
protected |
◆ OnEditorQuickCommand10()
void SCR_CommandToolbarEditorUIComponent.OnEditorQuickCommand10 |
( |
| ) |
|
|
protected |
◆ OnEditorQuickCommand2()
void SCR_CommandToolbarEditorUIComponent.OnEditorQuickCommand2 |
( |
| ) |
|
|
protected |
◆ OnEditorQuickCommand3()
void SCR_CommandToolbarEditorUIComponent.OnEditorQuickCommand3 |
( |
| ) |
|
|
protected |
◆ OnEditorQuickCommand4()
void SCR_CommandToolbarEditorUIComponent.OnEditorQuickCommand4 |
( |
| ) |
|
|
protected |
◆ OnEditorQuickCommand5()
void SCR_CommandToolbarEditorUIComponent.OnEditorQuickCommand5 |
( |
| ) |
|
|
protected |
◆ OnEditorQuickCommand6()
void SCR_CommandToolbarEditorUIComponent.OnEditorQuickCommand6 |
( |
| ) |
|
|
protected |
◆ OnEditorQuickCommand7()
void SCR_CommandToolbarEditorUIComponent.OnEditorQuickCommand7 |
( |
| ) |
|
|
protected |
◆ OnEditorQuickCommand8()
void SCR_CommandToolbarEditorUIComponent.OnEditorQuickCommand8 |
( |
| ) |
|
|
protected |
◆ OnEditorQuickCommand9()
void SCR_CommandToolbarEditorUIComponent.OnEditorQuickCommand9 |
( |
| ) |
|
|
protected |
◆ OnFilterChange()
- Parameters
-
[in] | state | |
[in] | entitiesInsert | |
[in] | entitiesRemove | |
◆ OnInputDeviceIsGamepad()
override void SCR_CommandToolbarEditorUIComponent.OnInputDeviceIsGamepad |
( |
bool |
isGamepad | ) |
|
◆ Refresh()
override void SCR_CommandToolbarEditorUIComponent.Refresh |
( |
| ) |
|
|
protected |
◆ ShowEntries()
override void SCR_CommandToolbarEditorUIComponent.ShowEntries |
( |
Widget |
contentWidget, |
|
|
int |
indexStart, |
|
|
int |
indexEnd |
|
) |
| |
|
protected |
◆ m_aActionData
◆ m_ActionGroups
ref array<EEditorActionGroup> SCR_CommandToolbarEditorUIComponent.m_ActionGroups |
|
protected |
◆ m_Actions
◆ m_aShortcuts
◆ m_EditorActionsComponent
◆ m_Filter
◆ m_SeparatorLayout
ResourceName SCR_CommandToolbarEditorUIComponent.m_SeparatorLayout |
|
protected |
The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Toolbar/SCR_CommandToolbarEditorUIComponent.c