◆ CreateItem()
void SCR_CommandToolbarEditorUIComponent.CreateItem |
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SCR_EditorActionData | actionData, |
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int | shortcutIndex ) |
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◆ HandlerAttachedScripted()
override void SCR_CommandToolbarEditorUIComponent.HandlerAttachedScripted |
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Widget | w | ) |
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Event called when subcomponent is initialized.
Called only after all other subcomponents were registered as well and can be searched for. To be overwritten by inherited classes.
- Parameters
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Implements SCR_BaseToolbarEditorUIComponent.
◆ HandlerDeattached()
override void SCR_CommandToolbarEditorUIComponent.HandlerDeattached |
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Widget | w | ) |
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◆ IsUnique()
override bool SCR_CommandToolbarEditorUIComponent.IsUnique |
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Is the component to exist only in one instance? If so, it will be registered in the list of components and can be searched for.
To be overwritten by inherited classes.
- Returns
- True if unique
Implements MenuRootSubComponent.
◆ OnClick()
override bool SCR_CommandToolbarEditorUIComponent.OnClick |
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Widget | w, |
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int | x, |
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int | y, |
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int | button ) |
◆ OnEditorQuickCommand()
void SCR_CommandToolbarEditorUIComponent.OnEditorQuickCommand |
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int | index | ) |
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◆ OnEditorQuickCommand1()
void SCR_CommandToolbarEditorUIComponent.OnEditorQuickCommand1 |
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◆ OnEditorQuickCommand10()
void SCR_CommandToolbarEditorUIComponent.OnEditorQuickCommand10 |
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◆ OnEditorQuickCommand2()
void SCR_CommandToolbarEditorUIComponent.OnEditorQuickCommand2 |
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◆ OnEditorQuickCommand3()
void SCR_CommandToolbarEditorUIComponent.OnEditorQuickCommand3 |
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◆ OnEditorQuickCommand4()
void SCR_CommandToolbarEditorUIComponent.OnEditorQuickCommand4 |
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◆ OnEditorQuickCommand5()
void SCR_CommandToolbarEditorUIComponent.OnEditorQuickCommand5 |
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◆ OnEditorQuickCommand6()
void SCR_CommandToolbarEditorUIComponent.OnEditorQuickCommand6 |
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◆ OnEditorQuickCommand7()
void SCR_CommandToolbarEditorUIComponent.OnEditorQuickCommand7 |
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◆ OnEditorQuickCommand8()
void SCR_CommandToolbarEditorUIComponent.OnEditorQuickCommand8 |
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◆ OnEditorQuickCommand9()
void SCR_CommandToolbarEditorUIComponent.OnEditorQuickCommand9 |
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◆ OnFilterChange()
- Parameters
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[in] | state | |
[in] | entitiesInsert | |
[in] | entitiesRemove | |
◆ OnInputDeviceIsGamepad()
override void SCR_CommandToolbarEditorUIComponent.OnInputDeviceIsGamepad |
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bool | isGamepad | ) |
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◆ QueueRefresh()
void SCR_CommandToolbarEditorUIComponent.QueueRefresh |
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◆ Refresh()
override void SCR_CommandToolbarEditorUIComponent.Refresh |
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◆ ShowEntries()
override void SCR_CommandToolbarEditorUIComponent.ShowEntries |
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Widget | contentWidget, |
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int | indexStart, |
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int | indexEnd ) |
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◆ m_aActionData
◆ m_ActionGroups
ref array<EEditorActionGroup> SCR_CommandToolbarEditorUIComponent.m_ActionGroups |
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◆ m_Actions
◆ m_aShortcuts
◆ m_EditorActionsComponent
◆ m_Filter
◆ m_queuedRefresh
bool SCR_CommandToolbarEditorUIComponent.m_queuedRefresh = false |
◆ m_SeparatorLayout
ResourceName SCR_CommandToolbarEditorUIComponent.m_SeparatorLayout |
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The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Toolbar/SCR_CommandToolbarEditorUIComponent.c