Arma Reforger Script API
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Public Member Functions | Static Public Attributes | Protected Member Functions | Protected Attributes | Static Protected Attributes | List of all members
SCR_DesaturationEffect Interface Reference
Inheritance diagram for SCR_DesaturationEffect:
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Public Member Functions

override void DisplayStartDraw (IEntity owner)
 
override void SettingsChanged ()
 Called when any settings are changed in the settings menu, upon DisplayStartDraw() Called from SCR_ScreenEffectsManager.
 
override void DisplayControlledEntityChanged (IEntity from, IEntity to)
 
override void UpdateEffect (float timeSlice)
 Called every frame from SCR_ScreenEffectsManager.
 
void AddDesaturationEffect ()
 
- Public Member Functions inherited from SCR_BaseScreenEffect
override void DisplayStartDraw (IEntity owner)
 
void SettingsChanged ()
 Called when any settings are changed in the settings menu, upon DisplayStartDraw() Called from SCR_ScreenEffectsManager.
 
override void DisplayControlledEntityChanged (IEntity from, IEntity to)
 
override void DisplayUpdate (IEntity owner, float timeSlice)
 
void UpdateEffect (float timeSlice)
 Called every frame from SCR_ScreenEffectsManager.
 
void ClearEffects ()
 Automatically called upon DisplayStartDraw() and DisplayStopDraw() from SCR_ScreenEffectsManager Due to many screeneffects listening to invokers, ClearEffects() is often called manually OnControlledEntityChanged()
 
- Public Member Functions inherited from SCR_InfoDisplayExtended
void SetEnabled (bool isEnabled)
 
override void Show (bool show, float speed=UIConstants.FADE_RATE_INSTANT, EAnimationCurve curve=EAnimationCurve.LINEAR)
 Show/hide InfoDisplay properly, not breaking other systems like AdaptiveOpacity or ConditionalVisibility.
 
- Public Member Functions inherited from SCR_InfoDisplay
SCR_InfoDisplayHandler GetHandler (TypeName handlerType)
 
SCR_InfoDisplayInvoker GetOnStart ()
 
SCR_InfoDisplayInvoker GetOnStop ()
 
IEntity GetOwnerEntity ()
 
Widget GetContentWidget ()
 
string GetContentWidgetName ()
 
void SetRootWidget (notnull Widget root)
 
void SetContentWidget (notnull Widget content)
 
void Show (bool show, float speed=UIConstants.FADE_RATE_INSTANT, EAnimationCurve curve=EAnimationCurve.LINEAR)
 Show/hide InfoDisplay properly, not breaking other systems like AdaptiveOpacity or ConditionalVisibility.
 
bool IsShown ()
 
Widget GetRootWidget ()
 
bool GetDimensions (out float width, out float height, bool addSafezones=true)
 Get width and height of the InfoDisplay element, optionally with safezones adjustments.
 
bool GetAnchorPosition (out float x, out float y, EWidgetAnchor anchor=EWidgetAnchor.TOPLEFT, bool addSafezones=true)
 Get width and height of the InfoDisplay element, optionally with safezones adjustments.
 
void RegisterToHudManager ()
 
- Public Member Functions inherited from GroupInfoDisplay
proto external int GetInfoDisplays (out notnull array< BaseInfoDisplay > outInfoDisplays)
 
- Public Member Functions inherited from BaseInfoDisplay
proto external GenericComponent FindComponentInParentContainer (TypeName typeName)
 

Static Public Attributes

static const int COLORS_PP_PRIORITY = 5
 

Protected Member Functions

override void DisplayOnSuspended ()
 Called when GUI is temporarily suspended due to visibility flags; e.g. GM entered and GUI marked as not to show in GM.
 
override void DisplayOnResumed ()
 
override void ClearEffects ()
 Automatically called upon DisplayStartDraw() and DisplayStopDraw() from SCR_ScreenEffectsManager Due to many screeneffects listening to invokers, ClearEffects() is often called manually OnControlledEntityChanged()
 
- Protected Member Functions inherited from SCR_InfoDisplayExtended
bool DisplayStartDrawInit (IEntity owner)
 
void DisplayStartDraw (IEntity owner)
 
void DisplayStopDraw (IEntity owner)
 
void DisplayInit (IEntity owner)
 
void DisplayUpdate (IEntity owner, float timeSlice)
 
void DisplayControlledEntityChanged (IEntity from, IEntity to)
 
void DisplayConsciousnessChanged (bool conscious, bool init=false)
 
void DisplayOnSuspended ()
 Called when GUI is temporarily suspended due to visibility flags; e.g. GM entered and GUI marked as not to show in GM.
 
void DisplayOnResumed ()
 
void InitializeInterfaceSettings ()
 
void OnSettingsChanged ()
 
- Protected Member Functions inherited from SCR_InfoDisplay
void OnShownFinished (Widget w, float targetOpacity, WidgetAnimationOpacity anim=null)
 
override void OnStartDraw (IEntity owner)
 
void AdaptiveOpacity_Update (float opacity, float sceneBrightness, bool init=false)
 
override void OnStopDraw (IEntity owner)
 
override void UpdateValues (IEntity owner, float timeSlice)
 
override void OnInit (IEntity owner)
 
void OnInit (IEntity owner)
 
void UpdateValues (IEntity owner, float timeSlice)
 
void OnStartDraw (IEntity owner)
 
void OnStopDraw (IEntity owner)
 

Protected Attributes

float m_fDesaturationStart
 
float m_fDesaturationEnd
 
ChimeraCharacter m_pCharacterEntity
 
SCR_CharacterBloodHitZone m_pBloodHZ
 
SCR_CharacterDamageManagerComponent m_pDamageManager
 
bool m_bLocalPlayerOutsideCharacter
 
- Protected Attributes inherited from SCR_InfoDisplayExtended
bool m_bIsEnabled
 
string m_sInterfaceSettingName
 
SCR_PlayerController m_PlayerController
 
SCR_CharacterControllerComponent m_CharacterController
 
SCR_CharacterCameraHandlerComponent m_CameraHandler
 
MenuManager m_MenuManager
 
EventHandlerManagerComponent m_EventHandlerManager
 
SCR_EditorManagerEntity m_EditorManager
 
bool m_bAttachedToPlayerController
 
bool m_bInThirdPerson
 
bool m_bInADS
 
bool m_bIsUnconscious
 
bool m_bInPauseMenu
 
bool m_bInEditor
 
bool m_bCanShow
 
bool m_bIsEnabledInSettings = true
 
bool m_bShowInAllCameras = true
 
- Protected Attributes inherited from SCR_InfoDisplay
string m_sParentSlot
 
string m_sContentWidget
 
int m_iContentWidthAdjustment
 
int m_iContentHeightAdjustment
 
string m_sAdaptiveOpacityWidgetName
 
ref array< ref SCR_InfoDisplayHandlerm_aHandlers
 
bool m_bShown
 
Widget m_wRoot
 
Widget m_wContent
 
Widget m_wSlot
 
SCR_HUDManagerComponent m_HUDManager
 
int m_iChildDisplays = 0
 
ref array< BaseInfoDisplaym_aChildDisplays = new array<BaseInfoDisplay>
 
SCR_InfoDisplay m_pParentDisplay
 
bool m_bRegistered = false
 
IEntity m_OwnerEntity
 
ref array< ref SCR_InfoDisplayHandlerm_aUpdatableHandlers = {}
 
ref SCR_InfoDisplayInvoker m_OnStart = new SCR_InfoDisplayInvoker()
 
ref SCR_InfoDisplayInvoker m_OnStop = new SCR_InfoDisplayInvoker()
 

Static Protected Attributes

const string DESATURATION_EMAT = "{7C202A913EB8B1A9}UI/Materials/ScreenEffects_ColorPP.emat"
 

Additional Inherited Members

- Public Attributes inherited from SCR_InfoDisplay
ResourceName m_LayoutPath
 
EHudLayers m_eLayer
 
int m_iOverrideZOrder
 

Member Function Documentation

◆ AddDesaturationEffect()

void SCR_DesaturationEffect.AddDesaturationEffect ( )

◆ ClearEffects()

override void SCR_DesaturationEffect.ClearEffects ( )
protected

Automatically called upon DisplayStartDraw() and DisplayStopDraw() from SCR_ScreenEffectsManager Due to many screeneffects listening to invokers, ClearEffects() is often called manually OnControlledEntityChanged()

Implements SCR_BaseScreenEffect.

◆ DisplayControlledEntityChanged()

override void SCR_DesaturationEffect.DisplayControlledEntityChanged ( IEntity  from,
IEntity  to 
)

Implements SCR_BaseScreenEffect.

◆ DisplayOnResumed()

override void SCR_DesaturationEffect.DisplayOnResumed ( )
protected

◆ DisplayOnSuspended()

override void SCR_DesaturationEffect.DisplayOnSuspended ( )
protected

Called when GUI is temporarily suspended due to visibility flags; e.g. GM entered and GUI marked as not to show in GM.

Implements SCR_InfoDisplayExtended.

◆ DisplayStartDraw()

override void SCR_DesaturationEffect.DisplayStartDraw ( IEntity  owner)

Implements SCR_BaseScreenEffect.

◆ SettingsChanged()

override void SCR_DesaturationEffect.SettingsChanged ( )

Called when any settings are changed in the settings menu, upon DisplayStartDraw() Called from SCR_ScreenEffectsManager.

So not every effect has to listen for this individually Relevant when your effect needs to adapt when particular settings are changed, such as switching from normal DoF to Bokeh

Implements SCR_BaseScreenEffect.

◆ UpdateEffect()

override void SCR_DesaturationEffect.UpdateEffect ( float  timeSlice)

Called every frame from SCR_ScreenEffectsManager.

Implements SCR_BaseScreenEffect.

Member Data Documentation

◆ COLORS_PP_PRIORITY

const int SCR_DesaturationEffect.COLORS_PP_PRIORITY = 5
static

◆ DESATURATION_EMAT

const string SCR_DesaturationEffect.DESATURATION_EMAT = "{7C202A913EB8B1A9}UI/Materials/ScreenEffects_ColorPP.emat"
staticprotected

◆ m_bLocalPlayerOutsideCharacter

bool SCR_DesaturationEffect.m_bLocalPlayerOutsideCharacter
protected

◆ m_fDesaturationEnd

float SCR_DesaturationEffect.m_fDesaturationEnd
protected

◆ m_fDesaturationStart

float SCR_DesaturationEffect.m_fDesaturationStart
protected

◆ m_pBloodHZ

SCR_CharacterBloodHitZone SCR_DesaturationEffect.m_pBloodHZ
protected

◆ m_pCharacterEntity

ChimeraCharacter SCR_DesaturationEffect.m_pCharacterEntity
protected

◆ m_pDamageManager

SCR_CharacterDamageManagerComponent SCR_DesaturationEffect.m_pDamageManager
protected

The documentation for this interface was generated from the following file: