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Widget | CreateItem (SCR_EditableEntityComponent entity) |
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void | Clear () |
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void | OnChanged (EEditableEntityState state, set< SCR_EditableEntityComponent > entitiesInsert, set< SCR_EditableEntityComponent > entitiesRemove) |
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void | OnEditorSetSelection () |
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void | OnTypeTab (SCR_TabViewComponent tabView, SCR_TabViewContent tabContent, int index) |
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override void | ShowEntries (Widget contentWidget, int indexStart, int indexEnd) |
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override bool | IsUnique () |
| Is the component to exist only in one instance? If so, it will be registered in the list of components and can be searched for.
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override void | SetToolbarVisible (bool show) |
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override void | Refresh () |
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override void | CopyPage (SCR_DialogEditorUIComponent linkedComponent) |
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bool | CreateItem (out Widget itemWidget, out SCR_BaseToolbarItemEditorUIComponent toolbarItem) |
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void | DeleteAllItems () |
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void | SetToolbarVisible (bool show) |
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void | ShowEntries (Widget contentWidget, int indexStart, int indexEnd) |
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void | Refresh () |
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void | OnPageChanged (int page) |
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void | CopyPage (SCR_DialogEditorUIComponent linkedComponent) |
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override bool | CanOpenDialog () |
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override void | OnDialogOpened (SCR_DialogEditorUIComponent linkedComponent) |
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override void | OnDialogClosed (SCR_DialogEditorUIComponent linkedComponent) |
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void | AllowFocus (Widget w) |
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void | FocusWidget (Widget w) |
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void | SetLinkedWidgetVisibility (bool show) |
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void | OnInput (float value, EActionTrigger reason) |
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void | OnRepeat () |
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bool | CanOpenDialog () |
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void | CloseDialog () |
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void | OnInputDeviceIsGamepad (bool isGamepad) |
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void | OnMenuUpdate (float timeSlice) |
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void | OnDialogOpened (SCR_DialogEditorUIComponent linkedComponent) |
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void | OnDialogClosed (SCR_DialogEditorUIComponent linkedComponent) |
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vector | OnCancelDown () |
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bool | OnCancelUp () |
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void | OnCancelExpired () |
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bool | IsUnique () |
| Is the component to exist only in one instance? If so, it will be registered in the list of components and can be searched for.
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◆ Clear()
void SCR_EntitiesToolbarEditorUIComponent.Clear |
( |
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protected |
◆ CopyPage()
◆ CreateItem()
◆ HandlerAttachedScripted()
override void SCR_EntitiesToolbarEditorUIComponent.HandlerAttachedScripted |
( |
Widget |
w | ) |
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◆ HandlerDeattached()
override void SCR_EntitiesToolbarEditorUIComponent.HandlerDeattached |
( |
Widget |
w | ) |
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◆ IsUnique()
override bool SCR_EntitiesToolbarEditorUIComponent.IsUnique |
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protected |
Is the component to exist only in one instance? If so, it will be registered in the list of components and can be searched for.
To be overwritten by inherited classes.
- Returns
- True if unique
Implements MenuRootSubComponent.
◆ OnChanged()
◆ OnEditorSetSelection()
void SCR_EntitiesToolbarEditorUIComponent.OnEditorSetSelection |
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protected |
◆ OnFocus()
override bool SCR_EntitiesToolbarEditorUIComponent.OnFocus |
( |
Widget |
w, |
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int |
x, |
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int |
y |
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) |
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◆ OnMenuUpdate()
override void SCR_EntitiesToolbarEditorUIComponent.OnMenuUpdate |
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float |
timeSlice | ) |
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◆ OnRepeat()
override void SCR_EntitiesToolbarEditorUIComponent.OnRepeat |
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◆ OnTypeTab()
◆ Refresh()
override void SCR_EntitiesToolbarEditorUIComponent.Refresh |
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protected |
◆ SetToolbarVisible()
override void SCR_EntitiesToolbarEditorUIComponent.SetToolbarVisible |
( |
bool |
show | ) |
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protected |
◆ ShowEntries()
override void SCR_EntitiesToolbarEditorUIComponent.ShowEntries |
( |
Widget |
contentWidget, |
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int |
indexStart, |
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int |
indexEnd |
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) |
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protected |
◆ m_aEntityTypeTabs
◆ m_aStateOffsets
◆ m_aTypeBlackList
◆ m_aTypeOrder
◆ m_bHasEntities
bool SCR_EntitiesToolbarEditorUIComponent.m_bHasEntities |
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protected |
◆ m_bHasTabs
bool SCR_EntitiesToolbarEditorUIComponent.m_bHasTabs |
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protected |
◆ m_bOnlyDirectChildren
bool SCR_EntitiesToolbarEditorUIComponent.m_bOnlyDirectChildren |
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protected |
◆ m_Entities
◆ m_FlagsBlacklist
◆ m_HoverEntity
◆ m_HoverFilter
◆ m_iTab
int SCR_EntitiesToolbarEditorUIComponent.m_iTab |
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protected |
◆ m_ItemsMap
◆ m_LayersManager
◆ m_RepeatEntity
◆ m_SlotManager
◆ m_State
◆ m_sTypeTabsWidgetName
string SCR_EntitiesToolbarEditorUIComponent.m_sTypeTabsWidgetName |
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protected |
◆ m_TabView
◆ m_Type
The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Toolbar/SCR_EntitiesToolbarEditorUIComponent.c