◆ Clear()
void SCR_EntitiesToolbarEditorUIComponent.Clear |
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◆ CopyPage()
◆ CreateItem()
◆ HandlerAttachedScripted()
override void SCR_EntitiesToolbarEditorUIComponent.HandlerAttachedScripted |
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Widget | w | ) |
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◆ HandlerDeattached()
override void SCR_EntitiesToolbarEditorUIComponent.HandlerDeattached |
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Widget | w | ) |
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◆ IsUnique()
override bool SCR_EntitiesToolbarEditorUIComponent.IsUnique |
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Is the component to exist only in one instance? If so, it will be registered in the list of components and can be searched for.
To be overwritten by inherited classes.
- Returns
- True if unique
Implements MenuRootSubComponent.
◆ OnChanged()
◆ OnEditorSetSelection()
void SCR_EntitiesToolbarEditorUIComponent.OnEditorSetSelection |
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◆ OnFocus()
override bool SCR_EntitiesToolbarEditorUIComponent.OnFocus |
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Widget | w, |
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int | x, |
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int | y ) |
◆ OnMenuUpdate()
override void SCR_EntitiesToolbarEditorUIComponent.OnMenuUpdate |
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float | timeSlice | ) |
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◆ OnRepeat()
override void SCR_EntitiesToolbarEditorUIComponent.OnRepeat |
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◆ OnTypeTab()
◆ QueueRefresh()
void SCR_EntitiesToolbarEditorUIComponent.QueueRefresh |
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◆ Refresh()
override void SCR_EntitiesToolbarEditorUIComponent.Refresh |
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◆ SetToolbarVisible()
override void SCR_EntitiesToolbarEditorUIComponent.SetToolbarVisible |
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bool | show | ) |
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◆ ShowEntries()
override void SCR_EntitiesToolbarEditorUIComponent.ShowEntries |
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Widget | contentWidget, |
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int | indexStart, |
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int | indexEnd ) |
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◆ m_aEntityTypeTabs
◆ m_aStateOffsets
◆ m_aTypeBlackList
◆ m_aTypeOrder
◆ m_bHasEntities
bool SCR_EntitiesToolbarEditorUIComponent.m_bHasEntities |
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◆ m_bHasTabs
bool SCR_EntitiesToolbarEditorUIComponent.m_bHasTabs |
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◆ m_bOnlyDirectChildren
bool SCR_EntitiesToolbarEditorUIComponent.m_bOnlyDirectChildren |
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◆ m_Entities
◆ m_FlagsBlacklist
◆ m_HoverEntity
◆ m_HoverFilter
◆ m_iTab
int SCR_EntitiesToolbarEditorUIComponent.m_iTab |
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◆ m_ItemsMap
◆ m_LayersManager
◆ m_queuedRefresh
bool SCR_EntitiesToolbarEditorUIComponent.m_queuedRefresh = false |
◆ m_RepeatEntity
◆ m_SlotManager
◆ m_State
◆ m_sTypeTabsWidgetName
string SCR_EntitiesToolbarEditorUIComponent.m_sTypeTabsWidgetName |
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◆ m_TabView
◆ m_Type
The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Toolbar/SCR_EntitiesToolbarEditorUIComponent.c