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| override bool | CanOpenDialog () |
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| void | FactionPlayabilityChanged (Faction faction, bool playable) |
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| override void | HandlerAttachedScripted (Widget w) |
| | Event called when subcomponent is initialized.
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| override void | Refresh () |
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| override void | HandlerDeattached (Widget w) |
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| void | OnEditorMenuConfirmInput () |
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| Widget | CreateItem (SCR_EditableEntityComponent entity) |
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| void | QueueRefresh () |
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| void | Clear () |
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| void | OnChanged (EEditableEntityState state, set< SCR_EditableEntityComponent > entitiesInsert, set< SCR_EditableEntityComponent > entitiesRemove) |
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| void | OnEditorSetSelection () |
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| void | OnTypeTab (SCR_TabViewComponent tabView, SCR_TabViewContent tabContent, int index) |
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| override void | ShowEntries (Widget contentWidget, int indexStart, int indexEnd) |
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| override bool | IsUnique () |
| | Is the component to exist only in one instance? If so, it will be registered in the list of components and can be searched for.
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| override void | SetToolbarVisible (bool show) |
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| override void | CopyPage (SCR_DialogEditorUIComponent linkedComponent) |
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| bool | CreateItem (out Widget itemWidget, out SCR_BaseToolbarItemEditorUIComponent toolbarItem) |
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| void | DeleteAllItems () |
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| void | OnPageChanged (int page) |
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| override void | OnDialogOpened (SCR_DialogEditorUIComponent linkedComponent) |
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| override void | OnDialogClosed (SCR_DialogEditorUIComponent linkedComponent) |
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| void | AllowFocus (Widget w) |
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| void | SetLinkedWidgetVisibility (bool show) |
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| void | OnInput (float value, EActionTrigger reason) |
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| void | CloseDialog () |
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| void | OnInputDeviceIsGamepad (bool isGamepad) |
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| vector | OnCancelDown () |
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| bool | OnCancelUp () |
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| void | OnCancelExpired () |
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◆ CanOpenDialog()
| override bool SCR_FactionsToolbarEditorUIComponent.CanOpenDialog |
( |
| ) |
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protected |
◆ FactionPlayabilityChanged()
| void SCR_FactionsToolbarEditorUIComponent.FactionPlayabilityChanged |
( |
Faction | faction, |
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bool | playable ) |
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protected |
◆ HandlerAttachedScripted()
| override void SCR_FactionsToolbarEditorUIComponent.HandlerAttachedScripted |
( |
Widget | w | ) |
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protected |
Event called when subcomponent is initialized.
Called only after all other subcomponents were registered as well and can be searched for. To be overwritten by inherited classes.
- Parameters
-
Implements SCR_EntitiesToolbarEditorUIComponent.
◆ HandlerDeattached()
| override void SCR_FactionsToolbarEditorUIComponent.HandlerDeattached |
( |
Widget | w | ) |
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protected |
◆ OnEditorMenuConfirmInput()
| void SCR_FactionsToolbarEditorUIComponent.OnEditorMenuConfirmInput |
( |
| ) |
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protected |
◆ Refresh()
| override void SCR_FactionsToolbarEditorUIComponent.Refresh |
( |
| ) |
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protected |
◆ m_NoFactionAttributeCategory
| ResourceName SCR_FactionsToolbarEditorUIComponent.m_NoFactionAttributeCategory |
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protected |
◆ m_sButtonHintName
| string SCR_FactionsToolbarEditorUIComponent.m_sButtonHintName |
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protected |
◆ m_sHeaderName
| string SCR_FactionsToolbarEditorUIComponent.m_sHeaderName |
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protected |
◆ m_sNoPlayerFactionsActiveName
| string SCR_FactionsToolbarEditorUIComponent.m_sNoPlayerFactionsActiveName |
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protected |
◆ m_wButtonHint
| Widget SCR_FactionsToolbarEditorUIComponent.m_wButtonHint |
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protected |
◆ m_wHeader
| Widget SCR_FactionsToolbarEditorUIComponent.m_wHeader |
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protected |
◆ m_wNoPlayerFactionsActive
| Widget SCR_FactionsToolbarEditorUIComponent.m_wNoPlayerFactionsActive |
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protected |
The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Toolbar/SCR_FactionsToolbarEditorUIComponent.c