Arma Reforger Script API
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Public Member Functions | |
override bool | ShouldHideInVicinity () |
implement custom visibility behavior in vicinity | |
Public Member Functions inherited from SCR_PlaceableInventoryItemComponent | |
RplId | GetParentRplId () |
int | GetParentNodeId () |
void | PlaceItem () |
void | SetPlacementPosition (vector right, vector up, vector forward, vector position, RplId characterRplId) |
Authority method used to change the position at which item will placed when removed from the inventory. | |
override bool | OverridePlacementTransform (IEntity caller, out vector computedTransform[4]) |
Override final transformation of dropped item, return true in case transformation should be applied. | |
void | PlaceItemWithParentChange (RplId newParentRplId, int nodeId=-1) |
Same as PlaceItem but with params that allow attaching the object to new parent entity. | |
void | SetNewParent (RplId parentId=RplId.Invalid(), int nodeId=-1) |
Method for updating parent when proxy streams in placeable item. | |
override void | OnDelete (IEntity owner) |
Public Member Functions inherited from InventoryItemComponent | |
proto external IEntity | GetOwner () |
Returns Entity owner of current component instance. | |
proto external bool | IsLocked () |
Returns locked state of item (for both user and system locks) | |
proto external bool | IsUserLocked () |
proto external bool | IsSystemLocked () |
proto external InventoryStorageSlot | GetParentSlot () |
proto external ItemAttributeCollection | GetAttributes () |
proto external void | HideOwner () |
Hide owner entity. | |
proto external void | ShowOwner () |
Show owner entity. | |
proto external void | SetTraceable (bool traceable) |
Set the entity to be traceable or not. | |
proto external void | DisablePhysics () |
Disable owners physical interactions. | |
proto external void | EnablePhysics () |
Enable owners physical interactions. | |
proto external void | ActivateOwner (bool active) |
Enable/Disable entity active state. | |
proto external float | GetAdditionalWeight () |
Returns the current additional weight. | |
proto external void | SetAdditionalWeight (float additionalWeight) |
IMPORTANT* Could only be called on the master. | |
proto external float | GetTotalWeight () |
Returns the weight + the additional weight. | |
proto external float | GetAdditionalVolume () |
Returns the current additional volume. | |
proto external void | SetAdditionalVolume (float additionalVolume) |
IMPORTANT* Could only be called on the master. | |
proto external float | GetTotalVolume () |
Returns the volume + the additional volume. | |
proto external void | PlaceOnGround (IEntity callerEntity=null) |
IMPORTANT* This function is heavy in performance because of the multiple traces used inside the function. | |
proto external bool | IsHiddenInVicnity () |
returns true if item should be hidden | |
proto external UIInfo | GetUIInfo () |
Returns UI info of this item. | |
proto external bool | RequestUserLock (IEntity caller, bool locked) |
Set external lock on item optional caller is entity that manipulates with item and has inventory manager present (usually character) | |
proto external BaseItemAttributeData | FindAttribute (TypeName typeName) |
Convinience method Finds first occurance of the coresponding attribute data object in owned PrefabData AttributeCollection. | |
proto external IEntity | CreatePreviewEntity (BaseWorld world, int camera) |
Creates preview entity in the provided world. | |
void | OnDelete (IEntity owner) |
Public Member Functions inherited from GameComponent | |
bool | OnTicksOnRemoteProxy () |
Static Public Member Functions | |
static ScriptInvokerInt | GetOnMinePlaced () |
Static Public Member Functions inherited from SCR_PlaceableInventoryItemComponent | |
static ScriptInvokerItemPlaced | GetOnPlacementDoneInvoker () |
Protected Member Functions | |
override void | PlacementDone (notnull ChimeraCharacter user) |
Protected Member Functions inherited from SCR_PlaceableInventoryItemComponent | |
void | PlacementDone (notnull ChimeraCharacter user) |
void | RPC_DoPlaceItem (RplId placingCharacterRplId) |
bool | ValidateEntity (notnull IEntity entity) |
bool | FilterCallback (notnull IEntity e) |
void | PlayPlacedSound (vector up, vector position) |
void | RPC_DoPlaceItemWithParentChange (RplId newParentRplId, int nodeId, RplId placingCharacterRplId) |
void | AttachToNewParentWhenUnlocked (bool nowLocked) |
Method that will try to find new parent entity and make this entity a child of it. | |
void | AttachToNewParent () |
Method that will try to find new parent entity and make this entity a child of it. | |
void | OnParentDamageStateChanged (SCR_HitZone hitZone) |
Method that is meant to be added to the parent default hit zone in order to detect when it is destroyed. | |
void | DetachFromParent () |
Removes this entity from its parent hierarchy and places it on the ground. | |
void | StartWatchingParentSlots () |
Callback method triggered when item will finish its transfer to new parent when it is being attached to it. | |
void | StopWatchingParentSlots () |
Callback method when item is being transfered (f.e. picked up) after it was attached to some object. | |
bool | ShouldHideInVicinity () |
implement custom visibility behavior in vicinity | |
bool | OverridePlacementTransform (IEntity caller, out vector computedTransform[4]) |
Override final transformation of dropped item, return true in case transformation should be applied. | |
Static Protected Attributes | |
static ref ScriptInvokerInt | s_onMinePlaced |
called locally for character that placed it | |
Static Protected Attributes inherited from SCR_PlaceableInventoryItemComponent | |
static ref ScriptInvokerItemPlaced | s_OnPlacementDoneInvoker |
Additional Inherited Members | |
Public Attributes inherited from InventoryItemComponent | |
ref ScriptInvoker< bool > | m_OnLockedStateChangedInvoker = new ScriptInvoker<bool>() |
ref ScriptInvoker< InventoryStorageSlot, InventoryStorageSlot > | m_OnParentSlotChangedInvoker = new ScriptInvoker<InventoryStorageSlot, InventoryStorageSlot>() |
Protected Attributes inherited from SCR_PlaceableInventoryItemComponent | |
vector | m_vMat [4] |
bool | m_bUseTransform = false |
RplId | m_ParentRplId = RplId.Invalid() |
RplId | m_PlacingCharacterRplId = RplId.Invalid() |
int | m_iParentNodeId |
IEntity | m_Parent |
IEntity | m_RootParent |
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static |
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protected |
[in] | user | that placed this item |
Implements SCR_PlaceableInventoryItemComponent.
override bool SCR_MineInventoryItemComponent.ShouldHideInVicinity | ( | ) |
implement custom visibility behavior in vicinity
Implements InventoryItemComponent.
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staticprotected |
called locally for character that placed it