Arma Reforger Script API
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SCR_ScenarioFrameworkActionOnDamage Interface Reference
Inheritance diagram for SCR_ScenarioFrameworkActionOnDamage:
SCR_ScenarioFrameworkActionBase BaseContainerObject

Public Member Functions

override void OnActivate (IEntity object)
 
void SetupInvoker (IEntity object)
 
void OnDamage (BaseDamageContext damageContext)
 
override array< ref SCR_ScenarioFrameworkActionBaseGetSubActions ()
 
bool EvaluateConditions (BaseDamageContext damageContext)
 
bool EvaluateConditionsAND (BaseDamageContext damageContext)
 
bool EvaluateConditionsOR (BaseDamageContext damageContext)
 
bool EvaluateConditionsNAND (BaseDamageContext damageContext)
 
bool EvaluateConditionsXOR (BaseDamageContext damageContext)
 
- Public Member Functions inherited from SCR_ScenarioFrameworkActionBase
void Init (IEntity entity)
 Initializes entity, sets OnActivate and OnDeactivate event handlers for SCR_BaseTriggerEntity.
 
bool CanActivate ()
 Checks if action can be activated, handles maximum activation limit, increments activation count if possible.
 
bool ValidateInputEntity (IEntity object, SCR_ScenarioFrameworkGet getter, out IEntity entity)
 Validates input entity for ScenarioFramework Action, checks if it's from layer or getter, returns true if valid.
 
void RestoreToDefault ()
 Restores default settings for action and resets number of activations.
 
void SpawnObjects (notnull array< string > aObjectsNames, SCR_ScenarioFrameworkEActivationType eActivationType)
 Spawns objects from an array, checks for existence, activation type, and initializes them with specified activation type.
 
- Public Member Functions inherited from BaseContainerObject
proto external string GetStoreName ()
 Retrieve the store name, usually just a GUID.
 

Public Attributes

ref SCR_ScenarioFrameworkGet m_Getter
 
ref array< ref SCR_ScenarioFrameworkDamageContextConditionBasem_aDamageContextConditions
 
ref array< ref SCR_ScenarioFrameworkActionBasem_aActions
 
SCR_EScenarioFrameworkLogicOperators m_eActivationConditionLogic
 
- Public Attributes inherited from SCR_ScenarioFrameworkActionBase
bool m_bDebug
 
int m_iMaxNumberOfActivations
 
IEntity m_Entity
 
int m_iNumberOfActivations
 

Member Function Documentation

◆ EvaluateConditions()

bool SCR_ScenarioFrameworkActionOnDamage.EvaluateConditions ( BaseDamageContext damageContext)

◆ EvaluateConditionsAND()

bool SCR_ScenarioFrameworkActionOnDamage.EvaluateConditionsAND ( BaseDamageContext damageContext)

◆ EvaluateConditionsNAND()

bool SCR_ScenarioFrameworkActionOnDamage.EvaluateConditionsNAND ( BaseDamageContext damageContext)

◆ EvaluateConditionsOR()

bool SCR_ScenarioFrameworkActionOnDamage.EvaluateConditionsOR ( BaseDamageContext damageContext)

◆ EvaluateConditionsXOR()

bool SCR_ScenarioFrameworkActionOnDamage.EvaluateConditionsXOR ( BaseDamageContext damageContext)

◆ GetSubActions()

override array< ref SCR_ScenarioFrameworkActionBase > SCR_ScenarioFrameworkActionOnDamage.GetSubActions ( )
Parameters
[out]subActions

Implements SCR_ScenarioFrameworkActionBase.

◆ OnActivate()

override void SCR_ScenarioFrameworkActionOnDamage.OnActivate ( IEntity object)
Parameters
[in]object

Implements SCR_ScenarioFrameworkActionBase.

◆ OnDamage()

void SCR_ScenarioFrameworkActionOnDamage.OnDamage ( BaseDamageContext damageContext)
Parameters
[in]state

◆ SetupInvoker()

void SCR_ScenarioFrameworkActionOnDamage.SetupInvoker ( IEntity object)

Member Data Documentation

◆ m_aActions

ref array<ref SCR_ScenarioFrameworkActionBase> SCR_ScenarioFrameworkActionOnDamage.m_aActions

◆ m_aDamageContextConditions

ref array<ref SCR_ScenarioFrameworkDamageContextConditionBase> SCR_ScenarioFrameworkActionOnDamage.m_aDamageContextConditions

◆ m_eActivationConditionLogic

SCR_EScenarioFrameworkLogicOperators SCR_ScenarioFrameworkActionOnDamage.m_eActivationConditionLogic

◆ m_Getter

ref SCR_ScenarioFrameworkGet SCR_ScenarioFrameworkActionOnDamage.m_Getter

The documentation for this interface was generated from the following file: