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Arma Reforger Script API
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Public Member Functions | |
| override void | DisplayStartDraw (IEntity owner) |
| Starts drawing the display. | |
| override void | DisplayUpdate (IEntity owner, float timeSlice) |
| Periodically updates the HUD. | |
| void | HandleHUD () |
| Handles if HUD should be enabled or disabled. | |
| void | RetrieveTriggerInfo (float activationCountdownTimer, float tempWaitTime, int playersCountByFactionInside, int playersCountByFaction, string playerActivationNotificationTitle, bool triggerConditionsStatus, float minimumPlayersNeededPercentage) |
| Handles if HUD should be enabled or disabled. | |
| void | RetrieveCountInsideTrigger (int countInsideTrigger) |
| Retrieves count inside trigger for turning off the HUD in cases where player owning this display is not inside. | |
Public Member Functions inherited from SCR_InfoDisplayExtended | |
| void | SetEnabled (bool isEnabled) |
| override void | Show (bool show, float speed=UIConstants.FADE_RATE_INSTANT, EAnimationCurve curve=EAnimationCurve.LINEAR) |
| Show/hide InfoDisplay properly, not breaking other systems like AdaptiveOpacity or ConditionalVisibility. | |
Public Member Functions inherited from SCR_InfoDisplay | |
| SCR_InfoDisplayHandler | GetHandler (TypeName handlerType) |
| SCR_InfoDisplayInvoker | GetOnStart () |
| SCR_InfoDisplayInvoker | GetOnStop () |
| IEntity | GetOwnerEntity () |
| Widget | GetContentWidget () |
| string | GetContentWidgetName () |
| void | SetRootWidget (notnull Widget root) |
| void | SetContentWidget (notnull Widget content) |
| bool | IsShown () |
| Widget | GetRootWidget () |
| bool | GetDimensions (out float width, out float height, bool addSafezones=true) |
| Get width and height of the InfoDisplay element, optionally with safezones adjustments. | |
| bool | GetAnchorPosition (out float x, out float y, EWidgetAnchor anchor=EWidgetAnchor.TOPLEFT, bool addSafezones=true) |
| Get width and height of the InfoDisplay element, optionally with safezones adjustments. | |
| void | RegisterToHudManager () |
Public Member Functions inherited from GroupInfoDisplay | |
| proto external int | GetInfoDisplays (out notnull array< BaseInfoDisplay > outInfoDisplays) |
Public Member Functions inherited from BaseInfoDisplay | |
| proto external GenericComponent | FindComponentInParentContainer (TypeName typeName) |
Protected Member Functions | |
| void | ShowHUD (bool show) |
| Toggles if HUD should be shown or hidden. | |
| void | UpdateHUD () |
| Updates HUD according to the values and conditions acquired from the trigger. | |
Protected Member Functions inherited from SCR_InfoDisplayExtended | |
| bool | DisplayStartDrawInit (IEntity owner) |
| void | DisplayStopDraw (IEntity owner) |
| void | DisplayInit (IEntity owner) |
| void | DisplayControlledEntityChanged (IEntity from, IEntity to) |
| void | DisplayConsciousnessChanged (bool conscious, bool init=false) |
| void | DisplayOnSuspended () |
| Called when GUI is temporarily suspended due to visibility flags; e.g. GM entered and GUI marked as not to show in GM. | |
| void | DisplayOnResumed () |
| void | InitializeInterfaceSettings () |
| void | OnSettingsChanged () |
Protected Member Functions inherited from SCR_InfoDisplay | |
| void | OnShownFinished (Widget w, float targetOpacity, WidgetAnimationOpacity anim=null) |
| void | AdaptiveOpacity_Update (float opacity, float sceneBrightness, bool init=false) |
Additional Inherited Members | |
Public Attributes inherited from SCR_InfoDisplay | |
| ResourceName | m_LayoutPath |
| EHudLayers | m_eLayer |
| int | m_iOverrideZOrder |
| override void SCR_ScenarioFrameworkTriggerCountdownDisplay.DisplayStartDraw | ( | IEntity | owner | ) |
Starts drawing the display.
Implements SCR_InfoDisplayExtended.
| override void SCR_ScenarioFrameworkTriggerCountdownDisplay.DisplayUpdate | ( | IEntity | owner, |
| float | timeSlice ) |
Periodically updates the HUD.
Implements SCR_InfoDisplayExtended.
| void SCR_ScenarioFrameworkTriggerCountdownDisplay.HandleHUD | ( | ) |
Handles if HUD should be enabled or disabled.
| void SCR_ScenarioFrameworkTriggerCountdownDisplay.RetrieveCountInsideTrigger | ( | int | countInsideTrigger | ) |
Retrieves count inside trigger for turning off the HUD in cases where player owning this display is not inside.
| void SCR_ScenarioFrameworkTriggerCountdownDisplay.RetrieveTriggerInfo | ( | float | activationCountdownTimer, |
| float | tempWaitTime, | ||
| int | playersCountByFactionInside, | ||
| int | playersCountByFaction, | ||
| string | playerActivationNotificationTitle, | ||
| bool | triggerConditionsStatus, | ||
| float | minimumPlayersNeededPercentage ) |
Handles if HUD should be enabled or disabled.
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Toggles if HUD should be shown or hidden.
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Updates HUD according to the values and conditions acquired from the trigger.
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