◆ GetFastInit()
| override bool SCR_ScenarioFrameworkWaypointDefendLarge.GetFastInit |
( |
| ) |
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◆ GetWaypointCompletionRadius()
| override float SCR_ScenarioFrameworkWaypointDefendLarge.GetWaypointCompletionRadius |
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| ) |
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◆ GetWaypointCompletionType()
| override EAIWaypointCompletionType SCR_ScenarioFrameworkWaypointDefendLarge.GetWaypointCompletionType |
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| ) |
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◆ GetWaypointHoldingTime()
| override float SCR_ScenarioFrameworkWaypointDefendLarge.GetWaypointHoldingTime |
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| ) |
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◆ GetWaypointPrefab()
| override ResourceName SCR_ScenarioFrameworkWaypointDefendLarge.GetWaypointPrefab |
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| ) |
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◆ GetWaypointPriorityLevel()
| override float SCR_ScenarioFrameworkWaypointDefendLarge.GetWaypointPriorityLevel |
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| ) |
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◆ SetFastInit()
| override void SCR_ScenarioFrameworkWaypointDefendLarge.SetFastInit |
( |
bool | enabled | ) |
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◆ SetWaypointCompletionRadius()
| override void SCR_ScenarioFrameworkWaypointDefendLarge.SetWaypointCompletionRadius |
( |
float | radius | ) |
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◆ SetWaypointCompletionType()
| override void SCR_ScenarioFrameworkWaypointDefendLarge.SetWaypointCompletionType |
( |
EAIWaypointCompletionType | type | ) |
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◆ SetWaypointHoldingTime()
| override void SCR_ScenarioFrameworkWaypointDefendLarge.SetWaypointHoldingTime |
( |
float | time | ) |
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◆ SetWaypointPrefab()
| override void SCR_ScenarioFrameworkWaypointDefendLarge.SetWaypointPrefab |
( |
ResourceName | prefab | ) |
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◆ SetWaypointPriorityLevel()
| override void SCR_ScenarioFrameworkWaypointDefendLarge.SetWaypointPriorityLevel |
( |
float | priority | ) |
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◆ m_bFastInit
| bool SCR_ScenarioFrameworkWaypointDefendLarge.m_bFastInit |
◆ m_eAIWaypointCompletionType
| EAIWaypointCompletionType SCR_ScenarioFrameworkWaypointDefendLarge.m_eAIWaypointCompletionType |
◆ m_fCompletionRadius
| float SCR_ScenarioFrameworkWaypointDefendLarge.m_fCompletionRadius |
◆ m_fHoldingTime
| float SCR_ScenarioFrameworkWaypointDefendLarge.m_fHoldingTime |
◆ m_fPriorityLevel
| float SCR_ScenarioFrameworkWaypointDefendLarge.m_fPriorityLevel |
◆ m_sWaypointPrefab
| ResourceName SCR_ScenarioFrameworkWaypointDefendLarge.m_sWaypointPrefab |
The documentation for this interface was generated from the following file:
- Game/ScenarioFramework/Waypoints/SCR_ScenarioFrameworkWaypointDefendLarge.c