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void | EditorToggleSelection (float value=1, EActionTrigger reason=EActionTrigger.DOWN) |
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void | EditorSetSelection (float value=1, EActionTrigger reason=EActionTrigger.DOWN) |
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void | EditorAddSelection (float value=1, EActionTrigger reason=EActionTrigger.DOWN) |
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void | EditorClearSelection (float value=1, EActionTrigger reason=EActionTrigger.DOWN) |
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void | EditorSelectAll (float value=1, EActionTrigger reason=EActionTrigger.DOWN) |
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void | EditorDrawSetSelectionDown (float value, EActionTrigger reason) |
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void | EditorDrawSetSelectionPressed (float value, EActionTrigger reason) |
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void | EditorDrawSetSelectionUp (float value, EActionTrigger reason) |
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void | EditorDrawToggleSelectionDown (float value, EActionTrigger reason) |
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void | EditorDrawToggleSelectionPressed (float value, EActionTrigger reason) |
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void | EditorDrawToggleSelectionUp (float value, EActionTrigger reason) |
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void | EditorDrawSelectionCancel (float value, EActionTrigger reason) |
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void | DrawFrameDown (bool isToggle) |
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void | DrawFrameUp (bool isToggle) |
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void | DrawFramePressed (bool isToggle) |
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bool | DrawFrameMouseAndKeyboard (set< SCR_EditableEntityComponent > entities, out set< SCR_EditableEntityComponent > entitiesInside) |
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bool | DrawFrameController (set< SCR_EditableEntityComponent > entities, out set< SCR_EditableEntityComponent > entitiesInside) |
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void | ConfirmFrame (bool isToggle) |
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void | CancelFrame () |
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void | ResetFrame () |
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void | OnCurrentLayerChange (SCR_EditableEntityComponent currentLayer, SCR_EditableEntityComponent prevLayer) |
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void | EnableSelection (bool enable) |
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bool | IsMapOpened () |
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void | OnMenuUpdate (float tDelta) |
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void | OnMenuFocusLost () |
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Widget | GetFrameWidget (Widget root, string name) |
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void | EditorSaveSelection (int index) |
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void | EditorSaveSelection1 () |
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void | EditorSaveSelection2 () |
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void | EditorSaveSelection3 () |
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void | EditorSaveSelection4 () |
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void | EditorSaveSelection5 () |
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void | EditorSaveSelection6 () |
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void | EditorSaveSelection7 () |
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void | EditorSaveSelection8 () |
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void | EditorSaveSelection9 () |
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void | EditorSaveSelection0 () |
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void | EditorLoadSelection (int index) |
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void | EditorLoadSelection1 () |
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void | EditorLoadSelection2 () |
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void | EditorLoadSelection3 () |
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void | EditorLoadSelection4 () |
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void | EditorLoadSelection5 () |
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void | EditorLoadSelection6 () |
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void | EditorLoadSelection7 () |
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void | EditorLoadSelection8 () |
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void | EditorLoadSelection9 () |
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void | EditorLoadSelection0 () |
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void | EditorTeleportSelection (int index) |
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void | EditorTeleportSelection1 () |
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void | EditorTeleportSelection2 () |
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void | EditorTeleportSelection3 () |
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void | EditorTeleportSelection4 () |
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void | EditorTeleportSelection5 () |
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void | EditorTeleportSelection6 () |
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void | EditorTeleportSelection7 () |
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void | EditorTeleportSelection8 () |
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void | EditorTeleportSelection9 () |
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void | EditorTeleportSelection0 () |
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bool | IsInputDisabled () |
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void | ShowGUI () |
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vector | OnCancelDown () |
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bool | OnCancelUp () |
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void | OnCancelExpired () |
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static const float | FRAME_SIZE_MIN = 10 |
| How many ref pixels must cursor move for frame selection to begin (mouse & keyboard)
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static const float | FRAME_DURATION_MIN = 0.15 |
| How long must the button bepressed for frame selection to behin (controller)
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◆ CancelFrame()
void SCR_SelectionEditorUIComponent.CancelFrame |
( |
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protected |
◆ ConfirmFrame()
void SCR_SelectionEditorUIComponent.ConfirmFrame |
( |
bool |
isToggle | ) |
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protected |
◆ DisableMultiSelection()
void SCR_SelectionEditorUIComponent.DisableMultiSelection |
( |
| ) |
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Disable gamepad multi-selection.
On gamepad, multi-selection is mapped to holding a button. Use when you have the same input on an action, but don't want multi-selection to start right after the action is activated.
◆ DrawFrameController()
◆ DrawFrameDown()
void SCR_SelectionEditorUIComponent.DrawFrameDown |
( |
bool |
isToggle | ) |
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protected |
◆ DrawFrameMouseAndKeyboard()
◆ DrawFramePressed()
void SCR_SelectionEditorUIComponent.DrawFramePressed |
( |
bool |
isToggle | ) |
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protected |
◆ DrawFrameUp()
void SCR_SelectionEditorUIComponent.DrawFrameUp |
( |
bool |
isToggle | ) |
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protected |
◆ EditorAddSelection()
void SCR_SelectionEditorUIComponent.EditorAddSelection |
( |
float |
value = 1 , |
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EActionTrigger |
reason = EActionTrigger::DOWN |
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) |
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protected |
◆ EditorClearSelection()
void SCR_SelectionEditorUIComponent.EditorClearSelection |
( |
float |
value = 1 , |
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EActionTrigger |
reason = EActionTrigger::DOWN |
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) |
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protected |
◆ EditorDrawSelectionCancel()
void SCR_SelectionEditorUIComponent.EditorDrawSelectionCancel |
( |
float |
value, |
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EActionTrigger |
reason |
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) |
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protected |
◆ EditorDrawSetSelectionDown()
void SCR_SelectionEditorUIComponent.EditorDrawSetSelectionDown |
( |
float |
value, |
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EActionTrigger |
reason |
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) |
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protected |
◆ EditorDrawSetSelectionPressed()
void SCR_SelectionEditorUIComponent.EditorDrawSetSelectionPressed |
( |
float |
value, |
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EActionTrigger |
reason |
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) |
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protected |
◆ EditorDrawSetSelectionUp()
void SCR_SelectionEditorUIComponent.EditorDrawSetSelectionUp |
( |
float |
value, |
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EActionTrigger |
reason |
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) |
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protected |
◆ EditorDrawToggleSelectionDown()
void SCR_SelectionEditorUIComponent.EditorDrawToggleSelectionDown |
( |
float |
value, |
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EActionTrigger |
reason |
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) |
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protected |
◆ EditorDrawToggleSelectionPressed()
void SCR_SelectionEditorUIComponent.EditorDrawToggleSelectionPressed |
( |
float |
value, |
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EActionTrigger |
reason |
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) |
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protected |
◆ EditorDrawToggleSelectionUp()
void SCR_SelectionEditorUIComponent.EditorDrawToggleSelectionUp |
( |
float |
value, |
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EActionTrigger |
reason |
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) |
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protected |
◆ EditorLoadSelection()
void SCR_SelectionEditorUIComponent.EditorLoadSelection |
( |
int |
index | ) |
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protected |
◆ EditorLoadSelection0()
void SCR_SelectionEditorUIComponent.EditorLoadSelection0 |
( |
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protected |
◆ EditorLoadSelection1()
void SCR_SelectionEditorUIComponent.EditorLoadSelection1 |
( |
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protected |
◆ EditorLoadSelection2()
void SCR_SelectionEditorUIComponent.EditorLoadSelection2 |
( |
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◆ EditorLoadSelection3()
void SCR_SelectionEditorUIComponent.EditorLoadSelection3 |
( |
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protected |
◆ EditorLoadSelection4()
void SCR_SelectionEditorUIComponent.EditorLoadSelection4 |
( |
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◆ EditorLoadSelection5()
void SCR_SelectionEditorUIComponent.EditorLoadSelection5 |
( |
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◆ EditorLoadSelection6()
void SCR_SelectionEditorUIComponent.EditorLoadSelection6 |
( |
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◆ EditorLoadSelection7()
void SCR_SelectionEditorUIComponent.EditorLoadSelection7 |
( |
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◆ EditorLoadSelection8()
void SCR_SelectionEditorUIComponent.EditorLoadSelection8 |
( |
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◆ EditorLoadSelection9()
void SCR_SelectionEditorUIComponent.EditorLoadSelection9 |
( |
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◆ EditorSaveSelection()
void SCR_SelectionEditorUIComponent.EditorSaveSelection |
( |
int |
index | ) |
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protected |
◆ EditorSaveSelection0()
void SCR_SelectionEditorUIComponent.EditorSaveSelection0 |
( |
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protected |
◆ EditorSaveSelection1()
void SCR_SelectionEditorUIComponent.EditorSaveSelection1 |
( |
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protected |
◆ EditorSaveSelection2()
void SCR_SelectionEditorUIComponent.EditorSaveSelection2 |
( |
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protected |
◆ EditorSaveSelection3()
void SCR_SelectionEditorUIComponent.EditorSaveSelection3 |
( |
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protected |
◆ EditorSaveSelection4()
void SCR_SelectionEditorUIComponent.EditorSaveSelection4 |
( |
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protected |
◆ EditorSaveSelection5()
void SCR_SelectionEditorUIComponent.EditorSaveSelection5 |
( |
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protected |
◆ EditorSaveSelection6()
void SCR_SelectionEditorUIComponent.EditorSaveSelection6 |
( |
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protected |
◆ EditorSaveSelection7()
void SCR_SelectionEditorUIComponent.EditorSaveSelection7 |
( |
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protected |
◆ EditorSaveSelection8()
void SCR_SelectionEditorUIComponent.EditorSaveSelection8 |
( |
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protected |
◆ EditorSaveSelection9()
void SCR_SelectionEditorUIComponent.EditorSaveSelection9 |
( |
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protected |
◆ EditorSelectAll()
void SCR_SelectionEditorUIComponent.EditorSelectAll |
( |
float |
value = 1 , |
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EActionTrigger |
reason = EActionTrigger::DOWN |
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) |
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protected |
◆ EditorSetSelection()
void SCR_SelectionEditorUIComponent.EditorSetSelection |
( |
float |
value = 1 , |
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EActionTrigger |
reason = EActionTrigger::DOWN |
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) |
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protected |
◆ EditorTeleportSelection()
void SCR_SelectionEditorUIComponent.EditorTeleportSelection |
( |
int |
index | ) |
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protected |
◆ EditorTeleportSelection0()
void SCR_SelectionEditorUIComponent.EditorTeleportSelection0 |
( |
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protected |
◆ EditorTeleportSelection1()
void SCR_SelectionEditorUIComponent.EditorTeleportSelection1 |
( |
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protected |
◆ EditorTeleportSelection2()
void SCR_SelectionEditorUIComponent.EditorTeleportSelection2 |
( |
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protected |
◆ EditorTeleportSelection3()
void SCR_SelectionEditorUIComponent.EditorTeleportSelection3 |
( |
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protected |
◆ EditorTeleportSelection4()
void SCR_SelectionEditorUIComponent.EditorTeleportSelection4 |
( |
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protected |
◆ EditorTeleportSelection5()
void SCR_SelectionEditorUIComponent.EditorTeleportSelection5 |
( |
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protected |
◆ EditorTeleportSelection6()
void SCR_SelectionEditorUIComponent.EditorTeleportSelection6 |
( |
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protected |
◆ EditorTeleportSelection7()
void SCR_SelectionEditorUIComponent.EditorTeleportSelection7 |
( |
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protected |
◆ EditorTeleportSelection8()
void SCR_SelectionEditorUIComponent.EditorTeleportSelection8 |
( |
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protected |
◆ EditorTeleportSelection9()
void SCR_SelectionEditorUIComponent.EditorTeleportSelection9 |
( |
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protected |
◆ EditorToggleSelection()
void SCR_SelectionEditorUIComponent.EditorToggleSelection |
( |
float |
value = 1 , |
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EActionTrigger |
reason = EActionTrigger::DOWN |
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) |
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protected |
◆ EnableSelection()
void SCR_SelectionEditorUIComponent.EnableSelection |
( |
bool |
enable | ) |
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protected |
◆ GetFrameWidget()
Widget SCR_SelectionEditorUIComponent.GetFrameWidget |
( |
Widget |
root, |
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string |
name |
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) |
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protected |
◆ HandlerAttachedScripted()
override void SCR_SelectionEditorUIComponent.HandlerAttachedScripted |
( |
Widget |
w | ) |
|
Event called when subcomponent is initialized.
Called only after all other subcomponents were registered as well and can be searched for. To be overwritten by inherited classes.
- Parameters
-
Implements MenuRootSubComponent.
◆ HandlerDeattached()
override void SCR_SelectionEditorUIComponent.HandlerDeattached |
( |
Widget |
w | ) |
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◆ IsInputDisabled()
bool SCR_SelectionEditorUIComponent.IsInputDisabled |
( |
| ) |
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protected |
◆ IsMapOpened()
bool SCR_SelectionEditorUIComponent.IsMapOpened |
( |
| ) |
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protected |
◆ OnCurrentLayerChange()
◆ OnMenuFocusLost()
void SCR_SelectionEditorUIComponent.OnMenuFocusLost |
( |
| ) |
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protected |
◆ OnMenuUpdate()
void SCR_SelectionEditorUIComponent.OnMenuUpdate |
( |
float |
tDelta | ) |
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protected |
◆ ResetFrame()
void SCR_SelectionEditorUIComponent.ResetFrame |
( |
| ) |
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protected |
◆ ShowGUI()
void SCR_SelectionEditorUIComponent.ShowGUI |
( |
| ) |
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protected |
◆ FRAME_DURATION_MIN
const float SCR_SelectionEditorUIComponent.FRAME_DURATION_MIN = 0.15 |
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staticprotected |
How long must the button bepressed for frame selection to behin (controller)
◆ FRAME_SIZE_MIN
const float SCR_SelectionEditorUIComponent.FRAME_SIZE_MIN = 10 |
|
staticprotected |
How many ref pixels must cursor move for frame selection to begin (mouse & keyboard)
◆ m_bEnableMultiSelection
bool SCR_SelectionEditorUIComponent.m_bEnableMultiSelection |
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protected |
◆ m_bEnableSelection
bool SCR_SelectionEditorUIComponent.m_bEnableSelection = true |
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protected |
◆ m_bHideCursor
bool SCR_SelectionEditorUIComponent.m_bHideCursor |
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protected |
◆ m_bIsAnimatingFrame
bool SCR_SelectionEditorUIComponent.m_bIsAnimatingFrame |
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protected |
◆ m_bIsDrawingFrame
bool SCR_SelectionEditorUIComponent.m_bIsDrawingFrame |
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protected |
◆ m_bIsDrawingFrameCancelled
bool SCR_SelectionEditorUIComponent.m_bIsDrawingFrameCancelled |
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protected |
◆ m_bIsDrawingFrameConfirmed
bool SCR_SelectionEditorUIComponent.m_bIsDrawingFrameConfirmed |
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protected |
◆ m_bIsDrawingFrameDisabled
bool SCR_SelectionEditorUIComponent.m_bIsDrawingFrameDisabled |
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protected |
◆ m_bIsDrawingFrameIsToggle
bool SCR_SelectionEditorUIComponent.m_bIsDrawingFrameIsToggle |
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protected |
◆ m_CursorComponent
◆ m_EditorMenuManager
◆ m_EntitiesManager
◆ m_fGamepadSelectionDuration
float SCR_SelectionEditorUIComponent.m_fGamepadSelectionDuration |
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protected |
◆ m_fGamepadSelectionWidgetStartSize
float SCR_SelectionEditorUIComponent.m_fGamepadSelectionWidgetStartSize |
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protected |
◆ m_FocusedManager
◆ m_fSelectionFrameDuration
float SCR_SelectionEditorUIComponent.m_fSelectionFrameDuration |
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protected |
◆ m_GamepadSelectionCurve
ref Curve SCR_SelectionEditorUIComponent.m_GamepadSelectionCurve |
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protected |
◆ m_GamepadSetSelectionWidget
Widget SCR_SelectionEditorUIComponent.m_GamepadSetSelectionWidget |
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protected |
◆ m_GamepadToggleSelectionWidget
Widget SCR_SelectionEditorUIComponent.m_GamepadToggleSelectionWidget |
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protected |
◆ m_HoverManager
◆ m_iGamepadSelectionHeight
int SCR_SelectionEditorUIComponent.m_iGamepadSelectionHeight |
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protected |
◆ m_InputManager
InputManager SCR_SelectionEditorUIComponent.m_InputManager |
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protected |
◆ m_LayersManager
◆ m_MouseArea
◆ m_MultiSelectStates
◆ m_SelectedManager
◆ m_SetSelectionWidget
Widget SCR_SelectionEditorUIComponent.m_SetSelectionWidget |
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protected |
◆ m_sGamepadSetSelectionWidgetName
string SCR_SelectionEditorUIComponent.m_sGamepadSetSelectionWidgetName |
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protected |
◆ m_sGamepadToggleSelectionWidgetName
string SCR_SelectionEditorUIComponent.m_sGamepadToggleSelectionWidgetName |
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protected |
◆ m_sSetSelectionWidgetName
string SCR_SelectionEditorUIComponent.m_sSetSelectionWidgetName |
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protected |
◆ m_sSfxClearSelection
string SCR_SelectionEditorUIComponent.m_sSfxClearSelection |
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protected |
◆ m_sSfxSelectEntities
string SCR_SelectionEditorUIComponent.m_sSfxSelectEntities |
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protected |
◆ m_sSfxSelectionFrameClose_Cancel
string SCR_SelectionEditorUIComponent.m_sSfxSelectionFrameClose_Cancel |
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protected |
◆ m_sSfxSelectionFrameClose_NothingSelected
string SCR_SelectionEditorUIComponent.m_sSfxSelectionFrameClose_NothingSelected |
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protected |
◆ m_sSfxStartDrawingSelectionFrame_Gamepad
string SCR_SelectionEditorUIComponent.m_sSfxStartDrawingSelectionFrame_Gamepad |
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protected |
◆ m_sSfxStartDrawingSelectionFrame_Keyboard
string SCR_SelectionEditorUIComponent.m_sSfxStartDrawingSelectionFrame_Keyboard |
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protected |
◆ m_sSfxToggleEntities
string SCR_SelectionEditorUIComponent.m_sSfxToggleEntities |
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protected |
◆ m_sSfxToggleSingleEntity_Off
string SCR_SelectionEditorUIComponent.m_sSfxToggleSingleEntity_Off |
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protected |
◆ m_sSfxToggleSingleEntity_On
string SCR_SelectionEditorUIComponent.m_sSfxToggleSingleEntity_On |
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protected |
◆ m_StatesManager
◆ m_sToggleSelectionWidgetName
string SCR_SelectionEditorUIComponent.m_sToggleSelectionWidgetName |
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protected |
◆ m_ToggleSelectionWidget
Widget SCR_SelectionEditorUIComponent.m_ToggleSelectionWidget |
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protected |
◆ m_UnselectedManager
◆ m_UnselectedState
State in which entities are unselected.
◆ m_vCursorPosClick
vector SCR_SelectionEditorUIComponent.m_vCursorPosClick |
|
protected |
◆ m_Workspace
WorkspaceWidget SCR_SelectionEditorUIComponent.m_Workspace |
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protected |
◆ m_World
BaseWorld SCR_SelectionEditorUIComponent.m_World |
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protected |
The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Common/SCR_SelectionEditorUIComponent.c