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override bool | DisplayStartDrawInit (IEntity owner) |
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override void | DisplayStartDraw (IEntity owner) |
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override void | DisplayUpdate (IEntity owner, float timeSlice) |
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void | SetEnabled (bool isEnabled) |
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override void | Show (bool show, float speed=UIConstants.FADE_RATE_INSTANT, EAnimationCurve curve=EAnimationCurve.LINEAR) |
| Show/hide InfoDisplay properly, not breaking other systems like AdaptiveOpacity or ConditionalVisibility.
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SCR_InfoDisplayHandler | GetHandler (TypeName handlerType) |
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SCR_InfoDisplayInvoker | GetOnStart () |
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SCR_InfoDisplayInvoker | GetOnStop () |
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IEntity | GetOwnerEntity () |
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Widget | GetContentWidget () |
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string | GetContentWidgetName () |
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void | SetRootWidget (notnull Widget root) |
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void | SetContentWidget (notnull Widget content) |
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bool | IsShown () |
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Widget | GetRootWidget () |
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bool | GetDimensions (out float width, out float height, bool addSafezones=true) |
| Get width and height of the InfoDisplay element, optionally with safezones adjustments.
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bool | GetAnchorPosition (out float x, out float y, EWidgetAnchor anchor=EWidgetAnchor.TOPLEFT, bool addSafezones=true) |
| Get width and height of the InfoDisplay element, optionally with safezones adjustments.
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void | RegisterToHudManager () |
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proto external int | GetInfoDisplays (out notnull array< BaseInfoDisplay > outInfoDisplays) |
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proto external GenericComponent | FindComponentInParentContainer (TypeName typeName) |
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◆ DisplayStartDraw()
override void SCR_StatsPanelBase.DisplayStartDraw |
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IEntity | owner | ) |
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◆ DisplayStartDrawInit()
override bool SCR_StatsPanelBase.DisplayStartDrawInit |
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IEntity | owner | ) |
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◆ DisplayUpdate()
override void SCR_StatsPanelBase.DisplayUpdate |
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IEntity | owner, |
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float | timeSlice ) |
◆ GetValue()
float SCR_StatsPanelBase.GetValue |
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◆ Update()
void SCR_StatsPanelBase.Update |
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float | value | ) |
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◆ m_bShowInDefaultState
bool SCR_StatsPanelBase.m_bShowInDefaultState |
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◆ m_bShowInSinglePlayer
bool SCR_StatsPanelBase.m_bShowInSinglePlayer |
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◆ m_bShowOnServer
bool SCR_StatsPanelBase.m_bShowOnServer |
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◆ m_eState
EStatsPanelState SCR_StatsPanelBase.m_eState = EStatsPanelState.INIT |
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◆ m_eValueCalc
EStatsPanelEval SCR_StatsPanelBase.m_eValueCalc |
◆ m_fTimeElapsed
float SCR_StatsPanelBase.m_fTimeElapsed |
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◆ m_fValueRecorded
float SCR_StatsPanelBase.m_fValueRecorded |
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◆ m_fValueToShow
float SCR_StatsPanelBase.m_fValueToShow |
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◆ m_iRecords
int SCR_StatsPanelBase.m_iRecords |
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◆ m_iUpdateInterval
int SCR_StatsPanelBase.m_iUpdateInterval |
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◆ m_iValueError
int SCR_StatsPanelBase.m_iValueError |
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◆ m_iValueMax
int SCR_StatsPanelBase.m_iValueMax |
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◆ m_iValueWarning
int SCR_StatsPanelBase.m_iValueWarning |
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◆ m_RplIdentity
RplIdentity SCR_StatsPanelBase.m_RplIdentity |
◆ m_sFormattingPattern
string SCR_StatsPanelBase.m_sFormattingPattern |
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◆ m_sIconError
string SCR_StatsPanelBase.m_sIconError |
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◆ m_sIconOK
string SCR_StatsPanelBase.m_sIconOK |
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◆ m_sIconWarning
string SCR_StatsPanelBase.m_sIconWarning |
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◆ m_sLabel
string SCR_StatsPanelBase.m_sLabel |
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◆ m_Widgets
The documentation for this interface was generated from the following file:
- Game/UI/HUD/StatsPanel/SCR_StatsPanelBase.c