Arma Reforger Script API
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Use this class when working with vehicles as the WeaponSlot is needed instead of MuzzleTransform. More...
Public Member Functions | |
override vector | GetMuzzleDirection () |
Get muzzle rotation global vector. | |
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void | UpdateElevationInfo (vector aimRotation) |
override void | SetupHeadingWidgets (ResourceName headingHolderLayout="", ResourceName headingNotchLayout="") |
Create all needed Widgets that display the current and next / previous heading. | |
override void | CalculateWidgetScreenSizeUnscaled (Widget widget) |
Calculate the size in screenspace 1 widget takes. | |
override void | CalculateScreenSize (Widget degreeWidget) |
Calculate the current screensize in DPI unscaled format. | |
override void | DisplayUpdate (IEntity owner, float timeSlice) |
override void | DisplayStartDraw (IEntity owner) |
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override void | Show (bool show, float speed=UIConstants.FADE_RATE_INSTANT, EAnimationCurve curve=EAnimationCurve.LINEAR) |
Show/hide InfoDisplay properly, not breaking other systems like AdaptiveOpacity or ConditionalVisibility. | |
override void | DisplayStopDraw (IEntity owner) |
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void | SetEnabled (bool isEnabled) |
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SCR_InfoDisplayHandler | GetHandler (TypeName handlerType) |
SCR_InfoDisplayInvoker | GetOnStart () |
SCR_InfoDisplayInvoker | GetOnStop () |
IEntity | GetOwnerEntity () |
Widget | GetContentWidget () |
string | GetContentWidgetName () |
void | SetRootWidget (notnull Widget root) |
void | SetContentWidget (notnull Widget content) |
bool | IsShown () |
Widget | GetRootWidget () |
bool | GetDimensions (out float width, out float height, bool addSafezones=true) |
Get width and height of the InfoDisplay element, optionally with safezones adjustments. | |
bool | GetAnchorPosition (out float x, out float y, EWidgetAnchor anchor=EWidgetAnchor.TOPLEFT, bool addSafezones=true) |
Get width and height of the InfoDisplay element, optionally with safezones adjustments. | |
void | RegisterToHudManager () |
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proto external int | GetInfoDisplays (out notnull array< BaseInfoDisplay > outInfoDisplays) |
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proto external GenericComponent | FindComponentInParentContainer (TypeName typeName) |
Use this class when working with vehicles as the WeaponSlot is needed instead of MuzzleTransform.
override vector SCR_VehicleTurretElevationDisplay.GetMuzzleDirection | ( | ) |
Get muzzle rotation global vector.
Implements SCR_BaseHeadingDisplay.