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| override void | DisplayStartDraw (IEntity owner) |
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| void | ShowSubtitle (string text) |
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| void | SetEnabled (bool isEnabled) |
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| override void | Show (bool show, float speed=UIConstants.FADE_RATE_INSTANT, EAnimationCurve curve=EAnimationCurve.LINEAR) |
| | Show/hide InfoDisplay properly, not breaking other systems like AdaptiveOpacity or ConditionalVisibility.
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| SCR_InfoDisplayHandler | GetHandler (TypeName handlerType) |
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| SCR_InfoDisplayInvoker | GetOnStart () |
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| SCR_InfoDisplayInvoker | GetOnStop () |
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| IEntity | GetOwnerEntity () |
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| Widget | GetContentWidget () |
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| string | GetContentWidgetName () |
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| void | SetRootWidget (notnull Widget root) |
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| void | SetContentWidget (notnull Widget content) |
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| bool | IsShown () |
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| Widget | GetRootWidget () |
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| bool | GetDimensions (out float width, out float height, bool addSafezones=true) |
| | Get width and height of the InfoDisplay element, optionally with safezones adjustments.
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| bool | GetAnchorPosition (out float x, out float y, EWidgetAnchor anchor=EWidgetAnchor.TOPLEFT, bool addSafezones=true) |
| | Get width and height of the InfoDisplay element, optionally with safezones adjustments.
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| void | RegisterToHudManager () |
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| proto external int | GetInfoDisplays (out notnull array< BaseInfoDisplay > outInfoDisplays) |
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| proto external GenericComponent | FindComponentInParentContainer (TypeName typeName) |
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◆ DisplayStartDraw()
| override void SCR_VoiceoverSubtitles.DisplayStartDraw |
( |
IEntity | owner | ) |
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◆ GetLingerDuration()
| static float SCR_VoiceoverSubtitles.GetLingerDuration |
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| ) |
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◆ SetLingerDuration()
| static void SCR_VoiceoverSubtitles.SetLingerDuration |
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float | duration | ) |
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How long should subtitles stay visible after the sound ended (seconds)
◆ ShowSubtitle()
| void SCR_VoiceoverSubtitles.ShowSubtitle |
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string | text | ) |
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◆ m_wSubtitle
| RichTextWidget SCR_VoiceoverSubtitles.m_wSubtitle |
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protected |
◆ s_fLingerDuration
| float SCR_VoiceoverSubtitles.s_fLingerDuration = 0.5 |
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staticprotected |
The documentation for this interface was generated from the following file:
- Game/UI/HUD/SCR_VoiceoverSubtitles.c