◆ Init()
| void SCR_WeaponState.Init |
( |
| ) |
|
◆ m_bBarrelCanBeChambered
| bool SCR_WeaponState.m_bBarrelCanBeChambered |
◆ m_bBarrelChambered
| bool SCR_WeaponState.m_bBarrelChambered |
◆ m_bHasSpecialAmmo
| bool SCR_WeaponState.m_bHasSpecialAmmo |
◆ m_bInADS
| bool SCR_WeaponState.m_bInADS |
◆ m_bInInspectionMode
| bool SCR_WeaponState.m_bInInspectionMode |
◆ m_bIsExplosive
| bool SCR_WeaponState.m_bIsExplosive |
◆ m_bReloading
| bool SCR_WeaponState.m_bReloading |
◆ m_bShowFiremode
| bool SCR_WeaponState.m_bShowFiremode |
◆ m_eAmmoTypeFlags
| EAmmoType SCR_WeaponState.m_eAmmoTypeFlags |
◆ m_FireModeType
◆ m_fMagAmmoPerc
| float SCR_WeaponState.m_fMagAmmoPerc |
◆ m_fZoom
| float SCR_WeaponState.m_fZoom |
◆ m_GrenadeUI
◆ m_iMagAmmoCount
| int SCR_WeaponState.m_iMagAmmoCount |
◆ m_iMagCount
| int SCR_WeaponState.m_iMagCount |
◆ m_iMagMaxAmmoCount
| int SCR_WeaponState.m_iMagMaxAmmoCount |
◆ m_iZeroing
| int SCR_WeaponState.m_iZeroing |
◆ m_Magazine
◆ m_MagazineConfig
◆ m_MagazineUI
◆ m_Muzzle
◆ m_MuzzleUI
◆ m_Sights
◆ m_SightsZoomFOVInfo
◆ m_Weapon
◆ m_WeaponUI
The documentation for this interface was generated from the following file:
- Game/UI/HUD/WeaponInfo/SCR_WeaponState.c