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proto external GenericEntity | GetOwner () |
| Get owner entity.
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proto external EntityComponentPrefabData | GetComponentData (notnull IEntity ent) |
| Gets GenericComponentClass descendant instance with the prefab data.
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proto external BaseContainer | GetComponentSource (notnull IEntity ent) |
| Gets config container with the prefab data.
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proto void | Rpc (func method, void p0=NULL, void p1=NULL, void p2=NULL, void p3=NULL, void p4=NULL, void p5=NULL, void p6=NULL, void p7=NULL) |
| Attempts to run a remote procedure call (RPC) of this instance with parameters specified in method RplRpc attribute.
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proto external int | GetEventMask () |
| Gets current eventmask of the component.
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proto external int | SetEventMask (notnull IEntity owner, int mask) |
| Sets eventmask.
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proto external int | ClearEventMask (notnull IEntity owner, int mask) |
| Clears bitmask.
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proto external GenericComponent | FindComponent (TypeName typeName) |
| Finds first occurance of the coresponding component.
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proto external int | FindComponents (TypeName typeName, notnull array< GenericComponent > outComponents) |
| Finds all occurances of the coresponding component.
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proto external void | Activate (IEntity owner) |
| Activate component and calls EOnActivate().
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proto external void | Deactivate (IEntity owner) |
| Deactivate component and calls EOnDectivate().
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proto external bool | IsActive () |
| Returns activity state.
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proto external void | OnTransformReset (bool isCorrection=false, vector newVelocity=vector.Zero) |
| Notifies the component that a transformation of the owner entity has been discontinuously changed.
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void | _WB_SetTransform (IEntity owner, inout vector mat[4], IEntitySource src) |
| Editor changed entity transformation matrix source. Do not call editor API here!
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void | _WB_OnInit (IEntity owner, inout vector mat[4], IEntitySource src) |
| Called always after entity creation. It's purpose is to prepare entity for editing. Do not edit anything through editor API here because it's too early for undoable actions! Use plain BaseContainer API for changes through src parameter if needed!
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bool | _WB_CanDelete (IEntity owner, IEntitySource src) |
| Editor needs to know if this entity can be deleted. Do not call editor API here!
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bool | _WB_CanRename (IEntity owner, IEntitySource src) |
| Editor needs to know if this entity can be renamed. Do not call editor API here!
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bool | _WB_CanCopy (IEntity owner, IEntitySource src) |
| Editor needs to know if this entity can be copied. Do not call editor API here!
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bool | _WB_CanSelect (IEntity owner, IEntitySource src) |
| Editor needs to know whether this entity can be selected in scene window or not.
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void | _WB_GetBoundBox (IEntity owner, inout vector min, inout vector max, IEntitySource src) |
| Editor needs to know a bound box of entity (For ray-casting, visualizers etc.). You can return any custom size you need. Do not call editor API here!
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void | _WB_SetExtraVisualiser (IEntity owner, EntityVisualizerType type, IEntitySource src) |
| If entity needs to have a special visualizer instead of default one, here is the place where you can implement it. Do not call editor API here!
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array< ref WB_UIMenuItem > | _WB_GetContextMenuItems (IEntity owner) |
| An opportunity to append items into editor's "Component" context menu. Do not call editor API here!
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bool | _WB_OnPhysSimulPlacementBegin (IEntity owner, IEntitySource src) |
| Does this entity support editing transformation using physics simulation? Do not call editor API here!
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bool | _WB_EnablePhysics (IEntity owner, IEntitySource src, bool physics) |
| Prepare to edit transformation using physics simulation. Return previous status. Do not call editor API here!
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bool | _WB_OnKeyChanged (IEntity owner, BaseContainer src, string key, BaseContainerList ownerContainers, IEntity parent) |
| Any property value has been changed. You can use editor API here and do some additional edit actions which will be part of the same "key changed" action.
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void | _WB_AfterWorldUpdate (IEntity owner, float timeSlice) |
| Called after updating world in Workbench. The entity must be selected. You can use editor API here and do some edit actions if needed.
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void | _WB_OnContextMenu (IEntity owner, int id) |
| User has chosen any of your menu item from editor's "Component" menu which you have recently provided in WB_GetContextMenuItems(). You can use editor API here and do some edit actions.
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void | _WB_OnKeyDown (IEntity owner, int keyCode) |
| User pressed a key and this entity is main member of entity selection. You can use editor API here and do some edit actions which will be undoable.
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void | _WB_OnCreate (IEntity owner, IEntitySource src) |
| Called after entity gets created in map during editing or when deleted entity gets restored after undo action. This event isn't called by loading map!!! If you need an event that is being called after every entity creation then use WB_OnInit instead it. You can use editor API here and do some additional edit actions which will be part of the same "create entity" action.
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void | _WB_OnParentChange (IEntity owner, IEntitySource src, IEntitySource prevParentSrc) |
| Parent entity has been changed ( it's available through src->GetParent() ). prevParentSrc is a pointer to a previous parent (if any)
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void | _WB_OnDelete (IEntity owner, IEntitySource src) |
| Entity is going to be deleted. You can use editor API here and do some additional edit actions which will be part of the same "entity delete" action.
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void | _WB_OnRename (IEntity owner, IEntitySource src, string oldName) |
| Entity has been renamed. You can use editor API here and do some additional edit actions which will be part of the same "entity rename" action.
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array< ref ParamEnum > | _WB_GetUserEnums (string varName, IEntity owner, IEntityComponentSource src) |
| Possibility to get variable value choices dynamically.
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bool | RplLoad (ScriptBitReader reader) |
| Called when Item is initialized from replication stream.
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bool | RplSave (ScriptBitWriter writer) |
| Called when Item is getting replicated from Master to Slave connection.
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void | EOnTouch (IEntity owner, IEntity other, int touchTypesMask) |
| Event when touched by other entity.
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void | EOnInit (IEntity owner) |
| Event after entity is allocated and initialized.
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void | EOnVisible (IEntity owner, int frameNumber) |
| Event when we are visible.
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void | EOnFrame (IEntity owner, float timeSlice) |
| Event every frame.
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void | EOnPostFrame (IEntity owner, float timeSlice) |
| Event after physics update.
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void | EOnAnimEvent (IEntity owner, int type, int slot) |
| Event from animation system.
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void | EOnSimulate (IEntity owner, float timeSlice) |
| Event before every physics fixed step (can be multiple calls per engine update)
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void | EOnPostSimulate (IEntity owner, float timeSlice) |
| Event after every physics fixed step (can be multiple calls per engine update)
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void | EOnJointBreak (IEntity owner, IEntity other) |
| Event when joint attached to RigidBody of this entity is broken.
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void | EOnPhysicsMove (IEntity owner) |
| Event when physics engine has moved with this Entity.
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void | EOnContact (IEntity owner, IEntity other, Contact contact) |
| Event when physics engine registered contact with other RigidBody.
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void | EOnPhysicsActive (IEntity owner, bool activeState) |
| Event when a RigidBody active state is changed between consecutive fixed steps.
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void | EOnDiag (IEntity owner, float timeSlice) |
| Event every frame after EOnFrame, when "Entity diag" is enabled from the debug menu.
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void | EOnFixedFrame (IEntity owner, float timeSlice) |
| Event every fixed frame.
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void | EOnPostFixedFrame (IEntity owner, float timeSlice) |
| Event after physics update on every fixed frame.
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void | EOnActivate (IEntity owner) |
| Event when component is activated.
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void | EOnDeactivate (IEntity owner) |
| Event when component is deactivated.
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void | OnPostInit (IEntity owner) |
| Event called after init when all components are initialized.
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void | OnDelete (IEntity owner) |
| Called when Entity is being to be destroyed (deleted) or component to be deleted (see Game::DeleteScriptComponent).
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void | OnAddedToParent (IEntity child, IEntity parent) |
| Called on child entity when it is added into hierarchy.
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void | OnRemovedFromParent (IEntity child, IEntity parent) |
| Called on child entity when it is removed from hierarchy.
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void | OnChildAdded (IEntity parent, IEntity child) |
| Called on parent entity when child entity is added into hierarchy.
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void | OnChildRemoved (IEntity parent, IEntity child) |
| Called on parent entity when child entity is removed from hierarchy.
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proto external void | ConnectToDiagSystem (IEntity owner) |
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proto external void | DisconnectFromDiagSystem (IEntity owner) |
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void | OnTransformResetImpl (TransformResetParams params) |
| Script-side implementation of OnTransformReset.
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Parent class for all components created in script.
Every ScriptComponent is being created in Entity's constructor and may receive following events
- OnComponentInsert is being called when component is created. This is last event Workbench sends in World Editor edit mode.
- EOnInit is being called after all components have been inserted and if the component registered event mask EV_INIT
- EOnActivate is being called if the entity was flagged as TFL_ACTIVE and if the component is active. The component is active by default.
- EOnXXXs are being called base on event mask component registered
- EOnDeactivate is being called when Deactivate is called or when the component is being to be removed. Component must be active to be deactivated.
- OnComponentRemove is being called after a component is removed.
- EOnDelete is being called after entity is going to be destroyed.