createUnit

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Introduced in Operation Flashpoint version 1.34Arguments of this scripting command don't have to be local to the client the command is executed onEffects of this scripting command are broadcasted over the network and happen on every computer in the network

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.34

Description

Description:
Create unit of a class that's defined in CfgVehicles.

The Group parameter MUST be an existing group or the unit won't be created.

Syntax

Syntax:
type createUnit [ position, group, init, skill, rank]
Parameters:
type: String - Classname of unit to be created as per cfgVehicles
[ position, group, init, skill, rank]: Array
position: Position - Location unit is created at.
group: Group - Existing group new unit will join.
init: String - (optional, default "") Command to be executed upon creation of unit. Parameter this is set to the created unit and passed to the code.
skill: Number - (optional, default 0.5)
rank: String - (optional, default "PRIVATE")
Return Value:
Nothing

Examples

Example 1:
"SoldierWB" createUnit [position player, group player]
Example 2:
"soldierWB" createUnit [getMarkerPos "barracks", _groupAlpha]
Example 3:
"soldierWB" createUnit [getMarkerPos "marker_1", _groupAlpha,"loon1 = this ;
 this addweapon {binocular}", 0.6, "corporal"]

Additional Information

Multiplayer:
The code in init is executed on all connected clients in multiplayer. It can therefore be used to get around the publicVariable limitation of not being able to send strings and arrays over the network.
See also:
createUnit array, createCenter, createGroup, createVehicle, createVehicle array

Notes

Notes


Only post proven facts here. Use the talk page or the forums for discussions.

Notes

Posted on August 13, 2006 - 12:32
raedor
To give a newly created unit a name, put "newUnit = this" in the init field.
Posted on 18:41, 5 April 2007 (CEST)
Shuko
The eventhandlers added with addEventHandler in the init parameter will only fire locally on the machine where this creation command is called from.
Posted on December 24, 2007 - 00:33
MulleDK13
If you do not wish it to be in a group, you can create a gamelogic and group it to that.
Note: The unit will deny to move away from the gamelogic.

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