createUnit array
From Bohemia Interactive Community
(Redirected from createUnit group)
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Click on the images for descriptions
Introduced in
- Game:
- Armed Assault
- Version:
- 1.00
Description
- Description:
- Creates a unit (person) of the given type (type is a name of a subclass of CfgVehicles) and makes it a member of the given group. If the markers array contains several marker names, the position of a random one is used. Otherwise, the given position is used. The unit is placed inside a circle with this position as its center and placement as its radius.
Special properties can be: "NONE" and "FORM".
Syntax
- Syntax:
- Person= Group createUnit ["ClassName", Position, markers, placement, "special"]
- Parameters:
- Group
- classname: String
- Position
- markers: Array
- placement: Number. Radius
- special: String
- Return Value:
- Object
Examples
Additional Information
- Multiplayer:
- Behaviour unknown.
- See also:
- createUnit, createCenter, createGroup, createVehicle
Notes
Notes
Notes
-
Although this command takes a group as an argument, you need to use the join command if you want the created units to perform actions such as move. For example:-
comment "Create a new soldier within 100m of the player and cause them to run towards the player" ;
_grp = createGroup west;
unit = _grp createUnit ["SoldierWB", position player, [], 100, "FORM"] ;
[unit] join _grp ;
unit move position player ;
However, some commands such as setUnitPos only work if run before the join.

