setTriggerStatements

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Introduced in Armed Assault version 1.00

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Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Defines a trigger's condition, and executable code for its activation and deactivation events.

Syntax

Syntax:
trigger setTriggerStatements [condition, activation, deactivation]
Parameters:
trigger: Object - Trigger object
condition: String - Code containing the trigger's condition, which has to return a boolean value. If this is used, the result of the trigger's activation condition is interpreted.
activation: String - Code that is executed when the trigger is activated (The variable thislist contains an array with the units that activated the trigger.)
deactivation: String - Code that is executed when the trigger is deactivated.
Return Value:
Nothing

Examples

Example 1:
_trg setTriggerStatements ["this", "hint 'trigger on'", "hint 'trigger off'"]

Additional Information

Multiplayer:
-
See also:
triggerStatements, createTrigger, setTriggerActivation, setTriggerArea, setTriggerText, setTriggerTimeout, setTriggerType, this

Notes

Notes


Only post proven facts here. Use the talk page or the forums for discussions.

Notes

An array with three arguments is mandatory for this function.

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