createMarkerLocal: Difference between revisions
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Killzone Kid (talk | contribs) (z matters) |
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| Creates a [[local]] marker at the given position. Marker exists only on PC that created it. The marker name has to be unique. | | Creates a [[local]] marker at the given position. Marker exists only on PC that created it. The marker name has to be unique. If position is given in 3D format, <tt>z</tt> coordinate is stored with the marker and will be used when marker is passed to commands like [[createVehicle]], [[createUnit]], [[createAgent]], [[createMine]], [[setVehiclePosition]] for example. However [[getMarkerPos]] and [[markerPos]] will always return 0 for <tt>z</tt>. | ||
<br><br>'''NOTE:''' Local markers have own set of local commands "XXXXLocal" to work with. If you use global marker command on a local marker, the local marker will become global marker. |= Description | <br><br>'''NOTE:''' Local markers have own set of local commands "XXXXLocal" to work with. If you use global marker command on a local marker, the local marker will become global marker. |= Description | ||
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|p1= [name, position]: [[Array]] |= Parameter 1 | |p1= [name, position]: [[Array]] |= Parameter 1 | ||
|p2= name: [[String]] |= Parameter 2 | |p2= name: [[String]] |= Parameter 2 | ||
|p3= position: [[Array]] or [[Object]] - format [[ | |p3= position: [[Array]] or [[Object]] - format [[Position2D]], [[PositionAGL]] or [[Object]] |= Parameter 3 | ||
| [[String]] |= Return value | | [[String]] |= Return value |
Revision as of 23:30, 20 August 2018
Description
- Description:
- Creates a local marker at the given position. Marker exists only on PC that created it. The marker name has to be unique. If position is given in 3D format, z coordinate is stored with the marker and will be used when marker is passed to commands like createVehicle, createUnit, createAgent, createMine, setVehiclePosition for example. However getMarkerPos and markerPos will always return 0 for z.
NOTE: Local markers have own set of local commands "XXXXLocal" to work with. If you use global marker command on a local marker, the local marker will become global marker. - Multiplayer:
- createMarkerLocal is local, so it should be used along with the other local commands. For global equivalent use createMarker
- Groups:
- Uncategorised
Syntax
- Syntax:
- createMarkerLocal [name, position]
- Parameters:
- [name, position]: Array
- name: String
- position: Array or Object - format Position2D, PositionAGL or Object
- Return Value:
- String
Examples
- Example 1:
_marker = createMarkerLocal ["Marker1", position player];
Additional Information
- See also:
- createMarkersetMarkerBrushLocalsetMarkerColorLocalsetMarkerDirLocalsetMarkerPosLocalsetMarkerShapeLocalsetMarkerSizeLocalsetMarkerTextLocalsetMarkerTypeLocalsetMarkerAlphaLocaldeleteMarkerLocal
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Unknown
- To create a marker which is visible on the map you need to define at least the following three settings:
_markerstr = createMarkerLocal ["markername",[_Xpos,_Ypos]]; _markerstr setMarkerShapeLocal "ICON"; _markerstr setMarkerTypeLocal "DOT";
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma version 1.04
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP Elite
- Scripting Commands ArmA
- Command Group: Markers
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters