Get Position(Player, Scope, Leaderboard, Period, On result)
static getLeaderboardPosition(player: YCharacter, dataScope: YServerDataScope, leaderboardUid: String, leaderboardPeriod: YLeaderboardPeriod, onResult: (info: YLeaderboardPlayerInfo) => void): void;
Parameters
player
Target player
dataScope
Whenever you are quering data from Game or Game Set
leaderboardUid
Target leaderboard variable (i.e score)
leaderboardPeriod
Target leaderboard time period
onResult
Player leaderboard information
Availability
Server
Description
Returns leaderbord info of target player, which can be then parsed for more data.
Ylands - Editor
|
Editor
|
Animated objects,
Custom UI,
Entity welding,
Game export,
Game ID,
Monetization,
MIDI music,
Optimizations,
Common Problems,
FAQ
|
Script
|
Introduction,
Conventions,
Client script,
Text scripting,
Custom controls,
Custom controller,
Storage Data,
Game set,
Leaderboards,
Matchmaking,
Map markers
|
Game logic
|
AI Behaviour,
Ask Player,
Controller,
Custom Camera,
Custom Controls,
Custom HUD,
Custom Window,
Data Set,
Dialogue,
Entity Label,
Entity Storage,
Entity Template,
Environment,
Event Listener,
Game Logic Label,
Game Logic Storage,
Game Logic Template,
Global Storage,
Group Template,
Image Library,
Impassable Barrier,
Light,
Melee Attack Effect,
Particle Effect,
Particle Template,
Path,
Play Area,
Player Role,
Player Team,
Position Animator,
Post Process,
Reference Point,
Resource,
Rotation Animator,
Script Module,
Skill,
Sound Effect,
Spawn Point,
Time Trigger,
Transaction,
Trigger Zone,
Voice Chat Channel,
Water Volume
|
Script tiles
|
Game,
Entities,
Game Logic,
Logic,
Loops,
Instructions,
Number,
Vector,
Color,
String,
Array
|
Misc
|
WIKI FAQ
|