Tile Category - Game Logic – Ylands
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Common
- Ylands:Tile - Game Logic Reference Literal
- Ylands:Tile - Game Logic Prototype Definition Literal
- Ylands:Tile - Null None
- Ylands:Tile - YLogic - Enabled
- Ylands:Tile - YLogic - Name
- Ylands:Tile - YObject - Position
- Ylands:Tile - YObject - Rotation
- Ylands:Tile - YLogic - Scale
- Ylands:Tile - YLogic - Type
- Ylands:Tile - YLogic - Id
- Ylands:Tile - YLogic - Labels
- Ylands:Tile - YLogic - Spawn Game Logic
- Ylands:Tile - YLogic - Destroy
- Ylands:Tile - YLogic - Is Logic
- Ylands:Tile - YLogic - Has Label
- Ylands:Tile - YLogic - Attach Label
- Ylands:Tile - YLogic - Remove Label
- Ylands:Tile - YLogic - Has Storage
- Ylands:Tile - YLogic - Add Storage
- Ylands:Tile - YLogic - Remove Storage
- Ylands:Tile - YObject - Transform Position
- Ylands:Tile - YObject - Transform Rotation
- Ylands:Tile - YUi - Show Bubble
Trigger Zone
- Ylands:Tile - YTriggerZoneBase - Color
- Ylands:Tile - YTriggerZoneBase - Visible
- Ylands:Tile - YTriggerZone - Reset
Time Trigger
- Ylands:Tile - YTimeTrigger - Time
- Ylands:Tile - YTimeTrigger - Elapsed Time
- Ylands:Tile - YTimeTrigger - Remaining Time
- Ylands:Tile - YTimeTrigger - Total Elapsed Time
- Ylands:Tile - YTimeTrigger - Reset
Ask Player
- Ylands:Tile - YUiAskPlayerWindow - Question
- Ylands:Tile - YUiAskPlayerWindow - Show
- Ylands:Tile - YUiAskPlayerWindow - Close
Dialog
- Ylands:Tile - YUiDialogWindow - Question
- Ylands:Tile - YUiDialogWindow - Open
- Ylands:Tile - YUiDialogWindow - Close
- Ylands:Tile - YUiDialogWindow - Get Answer Text
- Ylands:Tile - YUiDialogWindow - Set Answer Text
- Ylands:Tile - YUiDialogWindow - Get Answer Enabled
- Ylands:Tile - YUiDialogWindow - Set Answer Enabled
Custom Ui
- Ylands:Tile - Ui Widget Id
- Ylands:Tile - YUiWidget - Enabled
- Ylands:Tile - YUiText - Text
- Ylands:Tile - YUiText - Color
- Ylands:Tile - YUiInputField - Text
- Ylands:Tile - YUiInputField - Interactable
- Ylands:Tile - YUiButton - Image
- Ylands:Tile - YUiButton - Interactable
- Ylands:Tile - YUiImage - Color
- Ylands:Tile - YUiImage - Image
- Ylands:Tile - YUiImage - Fill Amount
- Ylands:Tile - YUiWidget - Children Count
- Ylands:Tile - YUiWidget - Position X
- Ylands:Tile - YUiWidget - Position Y
- Ylands:Tile - YUiWidget - Width
- Ylands:Tile - YUiWidget - Height
- Ylands:Tile - YUiWidget - Rotation
- Ylands:Tile - YUiImage - Flip Image Horizontally
- Ylands:Tile - YUiImage - Flip Image Vertically
- Ylands:Tile - YToolMode - Get Widget
- Ylands:Tile - YUiCustomWindow - Open
- Ylands:Tile - YUiCustomWindow - Close
- Ylands:Tile - YUiCustomHud - Show
- Ylands:Tile - YUiCustom - Get Widget
- Ylands:Tile - YUiWidget - Get Child
- Ylands:Tile - YUiWidget - Get First Child By Name
Custom Controls
- Ylands:Tile - YCustomControls - Get Is Active
- Ylands:Tile - YCustomControls - Set Active
- Ylands:Tile - YCustomControls - Set Custom Key Action Enabled
- Ylands:Tile - YCustomControls - Is Custom Key Action Enabled
- Ylands:Tile - YCustomControls - Set Default Key Action Enabled
- Ylands:Tile - YCustomControls - Is Default Key Action Enabled
Entity Label
- Ylands:Tile - YEntityLabel - Entities
- Ylands:Tile - YEntityLabel - Entity Count
- Ylands:Tile - YEntityLabel - Add Entity
- Ylands:Tile - YEntityLabel - Remove Entity
- Ylands:Tile - YEntityLabel - Clear
Logic Label
- Ylands:Tile - YLogicLabel - Logic Objects
- Ylands:Tile - YLogicLabel - Logic Count
- Ylands:Tile - YLogicLabel - Add Logic
- Ylands:Tile - YLogicLabel - Remove Logic
- Ylands:Tile - YLogicLabel - Clear
Player Role
- Ylands:Tile - YPlayerRole - Players
- Ylands:Tile - YCharacter - Role
- Ylands:Tile - YCharacter - Change Role
- Ylands:Tile - YCharacter - Has Role
Player Team
- Ylands:Tile - YPlayerTeam - Players
- Ylands:Tile - YCharacter - Team
- Ylands:Tile - YCharacter - Change Team
- Ylands:Tile - YCharacter - Has Team
Particle Effect
- Ylands:Tile - YParticleEffect - Particle Scale
- Ylands:Tile - YParticleEffect - Alpha
- Ylands:Tile - YParticleEffect - Simulation Speed
- Ylands:Tile - YParticleEffect - Custom Color
- Ylands:Tile - YParticleEffect - Custom Color Is Used
- Ylands:Tile - YMeleeWeapon - Get Melee Attack Effect
- Ylands:Tile - YMeleeWeapon - Set Melee Attack Effect
- Ylands:Tile - YParticle - Add Placed Particle
- Ylands:Tile - YParticle - Add Worn Particle
- Ylands:Tile - YParticle - Remove Particle
- Ylands:Tile - YParticle - Is Particle Enabled
- Ylands:Tile - YParticle - Set Particle Enabled
Animator
- Ylands:Tile - Entity Reference Literal
- Ylands:Tile - Game Logic Reference Literal
- Ylands:Tile - Group Reference Literal
- Ylands:Tile - YPositionAnimator - Time
- Ylands:Tile - YPositionAnimator - Speed
- Ylands:Tile - YRotationAnimator - Time
- Ylands:Tile - YRotationAnimator - Speed
- Ylands:Tile - YAnimators - Get Position Animator
- Ylands:Tile - YAnimators - Set Position Animator
- Ylands:Tile - YAnimators - Get Rotation Animator
- Ylands:Tile - YAnimators - Set Rotation Animator
Transaction
Camera
- Ylands:Tile - YCamera - Get Active Custom Camera
- Ylands:Tile - YCamera - Enable Custom Camera
- Ylands:Tile - YCamera - Disable Custom Camera
- Ylands:Tile - YCamera - Set Target
- Ylands:Tile - YCamera - Set Look At
Ai Behavior
- Ylands:Tile - Aggressivity Settings Literal
- Ylands:Tile - YAiBehaviour - Aggressivity
- Ylands:Tile - YAiBehaviour - Minimum Aggressivity Distance
- Ylands:Tile - YAiBehaviour - Aggressivity Level Increase Factor
- Ylands:Tile - YAiBehaviour - Minimum Fear Distance
- Ylands:Tile - YAiBehaviour - Fear Level Increase Factor
- Ylands:Tile - YAiBehaviour - Flee Radius
- Ylands:Tile - YAiBehaviour - Combat Range
- Ylands:Tile - YAiBehaviour - Detection Radius
- Ylands:Tile - YUnit - Get Ai Behavior
- Ylands:Tile - YUnit - Set Ai Behavior
- Ylands:Tile - YAi - Move To Target
- Ylands:Tile - YAi - Attack Player
Environment
- Ylands:Tile - YEnvironment - Light Intensity
- Ylands:Tile - YEnvironment - Temperature
- Ylands:Tile - YEnvironment - Use Post Process
- Ylands:Tile - YEnvironment - Post Process
Post Process
- Ylands:Tile - YPostProcess - Priority
- Ylands:Tile - YPostProcess - Weight
- Ylands:Tile - YPostProcess - Color Filter
- Ylands:Tile - YPostProcess - Hue Shift
- Ylands:Tile - YPostProcess - Saturation
- Ylands:Tile - YPostProcess - Contrast
- Ylands:Tile - YPostProcess - Get Is Active
- Ylands:Tile - YPostProcess - Set Active
Path
- Ylands:Tile - YPath - Length
- Ylands:Tile - YPath - Get Global Position
- Ylands:Tile - YPath - Get Global Rotation
Resource
- Ylands:Tile - YResource - Add Resource To Player
- Ylands:Tile - YResource - Has Resource
- Ylands:Tile - YResource - Remove Resource From Player
- Ylands:Tile - YResource - Get Active Resources
- Ylands:Tile - YResource - Get Resource Value
- Ylands:Tile - YResource - Set Resource Value
- Ylands:Tile - YResource - Get Maximum Resource Value
- Ylands:Tile - YResource - Set Maximum Resource Value
- Ylands:Tile - YResource - Get Automatic Resource Regeneration
- Ylands:Tile - YResource - Set Automatic Resource Regeneration
Skill
- Ylands:Tile - Skill State Literal
- Ylands:Tile - YSkill - Cooldown
- Ylands:Tile - YSkill - Used Resources
- Ylands:Tile - YSkill - Add To Skill List
- Ylands:Tile - YSkill - Remove From Skill List
- Ylands:Tile - YSkill - Get Active Skills
- Ylands:Tile - YSkill - Knows Skill
- Ylands:Tile - YSkill - Init Skill
- Ylands:Tile - YSkill - Finish Skill
- Ylands:Tile - YSkill - Enter Modal Skill
- Ylands:Tile - YSkill - Exit Modal Skill
- Ylands:Tile - YSkill - Get State
- Ylands:Tile - YSkill - Get Current Cooldown
- Ylands:Tile - YSkill - Get Active Modal Skill
- Ylands:Tile - YSkill - Get Resource Cost
Data Set
- Ylands:Tile - Data Set Row Literal
- Ylands:Tile - Data Set Column Literal
- Ylands:Tile - YDataSet - Row Count
- Ylands:Tile - YDataSet - Column Count
- Ylands:Tile - YDataSet - Get Value
- Ylands:Tile - YDataSet - Set Value
Light
Controller
- Ylands:Tile - Entity Reference Literal
- Ylands:Tile - Game Logic Reference Literal
- Ylands:Tile - Group Reference Literal
- Ylands:Tile - YAnimators - Get Custom Controller
- Ylands:Tile - YAnimators - Set Custom Controller
- Ylands:Tile - YAnimators - Get Possessed Object
- Ylands:Tile - YAnimators - Set Possessed Object
- Ylands:Tile - YAnimators - Get Possessor
- Ylands:Tile - YAnimators - Get Controller Parameter
- Ylands:Tile - YAnimators - Set Controller Parameter
Controller
- Ylands:Tile - YController - Position
- Ylands:Tile - YController - Velocity
- Ylands:Tile - YController - Orientation
- Ylands:Tile - YController - Is Grounded
- Ylands:Tile - YController - Primary Horizontal Input
- Ylands:Tile - YController - Primary Vertical Input
- Ylands:Tile - YController - Secondary Horizontal Input
- Ylands:Tile - YController - Secondary Vertical Input
- Ylands:Tile - YController - Get Custom Key Action State
- Ylands:Tile - Game Logic Reference Literal