Tile Category - Game Logic
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Common
- Tile - Game Logic Reference Literal
- Tile - Game Logic Prototype Definition Literal
- Tile - Null None
- Tile - YLogic - Enabled
- Tile - YLogic - Name
- Tile - YObject - Position
- Tile - YObject - Rotation
- Tile - YLogic - Scale
- Tile - YLogic - Type
- Tile - YLogic - Id
- Tile - YLogic - Labels
- Tile - YLogic - Spawn Game Logic
- Tile - YLogic - Destroy
- Tile - YLogic - Is Logic
- Tile - YLogic - Has Label
- Tile - YLogic - Attach Label
- Tile - YLogic - Remove Label
- Tile - YLogic - Has Storage
- Tile - YLogic - Add Storage
- Tile - YLogic - Remove Storage
- Tile - YObject - Transform Position
- Tile - YObject - Transform Rotation
- Tile - YUi - Show Bubble
Trigger Zone
Time Trigger
- Tile - YTimeTrigger - Time
- Tile - YTimeTrigger - Elapsed Time
- Tile - YTimeTrigger - Remaining Time
- Tile - YTimeTrigger - Total Elapsed Time
- Tile - YTimeTrigger - Reset
Ask Player
- Tile - YUiAskPlayerWindow - Question
- Tile - YUiAskPlayerWindow - Show
- Tile - YUiAskPlayerWindow - Close
Dialog
- Tile - YUiDialogWindow - Question
- Tile - YUiDialogWindow - Open
- Tile - YUiDialogWindow - Close
- Tile - YUiDialogWindow - Get Answer Text
- Tile - YUiDialogWindow - Set Answer Text
- Tile - YUiDialogWindow - Get Answer Enabled
- Tile - YUiDialogWindow - Set Answer Enabled
Custom Ui
- Tile - Ui Widget Id
- Tile - YUiWidget - Enabled
- Tile - YUiText - Text
- Tile - YUiText - Color
- Tile - YUiInputField - Text
- Tile - YUiInputField - Interactable
- Tile - YUiButton - Image
- Tile - YUiButton - Interactable
- Tile - YUiImage - Color
- Tile - YUiImage - Image
- Tile - YUiImage - Fill Amount
- Tile - YUiWidget - Children Count
- Tile - YUiWidget - Position X
- Tile - YUiWidget - Position Y
- Tile - YUiWidget - Width
- Tile - YUiWidget - Height
- Tile - YUiWidget - Rotation
- Tile - YUiImage - Flip Image Horizontally
- Tile - YUiImage - Flip Image Vertically
- Tile - YToolMode - Get Widget
- Tile - YUiCustomWindow - Open
- Tile - YUiCustomWindow - Close
- Tile - YUiCustomHud - Show
- Tile - YUiCustom - Get Widget
- Tile - YUiWidget - Get Child
- Tile - YUiWidget - Get First Child By Name
Custom Controls
- Tile - YCustomControls - Get Is Active
- Tile - YCustomControls - Set Active
- Tile - YCustomControls - Set Custom Key Action Enabled
- Tile - YCustomControls - Is Custom Key Action Enabled
- Tile - YCustomControls - Set Default Key Action Enabled
- Tile - YCustomControls - Is Default Key Action Enabled
Entity Label
- Tile - YEntityLabel - Entities
- Tile - YEntityLabel - Entity Count
- Tile - YEntityLabel - Add Entity
- Tile - YEntityLabel - Remove Entity
- Tile - YEntityLabel - Clear
Logic Label
- Tile - YLogicLabel - Logic Objects
- Tile - YLogicLabel - Logic Count
- Tile - YLogicLabel - Add Logic
- Tile - YLogicLabel - Remove Logic
- Tile - YLogicLabel - Clear
Player Role
- Tile - YPlayerRole - Players
- Tile - YCharacter - Role
- Tile - YCharacter - Change Role
- Tile - YCharacter - Has Role
Player Team
- Tile - YPlayerTeam - Players
- Tile - YCharacter - Team
- Tile - YCharacter - Change Team
- Tile - YCharacter - Has Team
Particle Effect
- Tile - YParticleEffect - Particle Scale
- Tile - YParticleEffect - Alpha
- Tile - YParticleEffect - Simulation Speed
- Tile - YParticleEffect - Custom Color
- Tile - YParticleEffect - Custom Color Is Used
- Tile - YMeleeWeapon - Get Melee Attack Effect
- Tile - YMeleeWeapon - Set Melee Attack Effect
- Tile - YParticle - Add Placed Particle
- Tile - YParticle - Add Worn Particle
- Tile - YParticle - Remove Particle
- Tile - YParticle - Is Particle Enabled
- Tile - YParticle - Set Particle Enabled
Animator
- Tile - Entity Reference Literal
- Tile - Game Logic Reference Literal
- Tile - Group Reference Literal
- Tile - YPositionAnimator - Time
- Tile - YPositionAnimator - Speed
- Tile - YRotationAnimator - Time
- Tile - YRotationAnimator - Speed
- Tile - YAnimators - Get Position Animator
- Tile - YAnimators - Set Position Animator
- Tile - YAnimators - Get Rotation Animator
- Tile - YAnimators - Set Rotation Animator
Transaction
Camera
- Tile - YCamera - Get Active Custom Camera
- Tile - YCamera - Enable Custom Camera
- Tile - YCamera - Disable Custom Camera
- Tile - YCamera - Set Target
- Tile - YCamera - Set Look At
Ai Behavior
- Tile - Aggressivity Settings Literal
- Tile - YAiBehaviour - Aggressivity
- Tile - YAiBehaviour - Minimum Aggressivity Distance
- Tile - YAiBehaviour - Aggressivity Level Increase Factor
- Tile - YAiBehaviour - Minimum Fear Distance
- Tile - YAiBehaviour - Fear Level Increase Factor
- Tile - YAiBehaviour - Flee Radius
- Tile - YAiBehaviour - Combat Range
- Tile - YAiBehaviour - Detection Radius
- Tile - YUnit - Get Ai Behavior
- Tile - YUnit - Set Ai Behavior
- Tile - YAi - Move To Target
- Tile - YAi - Attack Player
Environment
- Tile - YEnvironment - Light Intensity
- Tile - YEnvironment - Temperature
- Tile - YEnvironment - Use Post Process
- Tile - YEnvironment - Post Process
Post Process
- Tile - YPostProcess - Priority
- Tile - YPostProcess - Weight
- Tile - YPostProcess - Color Filter
- Tile - YPostProcess - Hue Shift
- Tile - YPostProcess - Saturation
- Tile - YPostProcess - Contrast
- Tile - YPostProcess - Get Is Active
- Tile - YPostProcess - Set Active
Path
Resource
- Tile - YResource - Add Resource To Player
- Tile - YResource - Has Resource
- Tile - YResource - Remove Resource From Player
- Tile - YResource - Get Active Resources
- Tile - YResource - Get Resource Value
- Tile - YResource - Set Resource Value
- Tile - YResource - Get Maximum Resource Value
- Tile - YResource - Set Maximum Resource Value
- Tile - YResource - Get Automatic Resource Regeneration
- Tile - YResource - Set Automatic Resource Regeneration
Skill
- Tile - Skill State Literal
- Tile - YSkill - Cooldown
- Tile - YSkill - Used Resources
- Tile - YSkill - Add To Skill List
- Tile - YSkill - Remove From Skill List
- Tile - YSkill - Get Active Skills
- Tile - YSkill - Knows Skill
- Tile - YSkill - Init Skill
- Tile - YSkill - Finish Skill
- Tile - YSkill - Enter Modal Skill
- Tile - YSkill - Exit Modal Skill
- Tile - YSkill - Get State
- Tile - YSkill - Get Current Cooldown
- Tile - YSkill - Get Active Modal Skill
- Tile - YSkill - Get Resource Cost
Data Set
- Tile - Data Set Row Literal
- Tile - Data Set Column Literal
- Tile - YDataSet - Row Count
- Tile - YDataSet - Column Count
- Tile - YDataSet - Get Value
- Tile - YDataSet - Set Value
Light
Controller
- Tile - Entity Reference Literal
- Tile - Game Logic Reference Literal
- Tile - Group Reference Literal
- Tile - YAnimators - Get Custom Controller
- Tile - YAnimators - Set Custom Controller
- Tile - YAnimators - Get Possessed Object
- Tile - YAnimators - Set Possessed Object
- Tile - YAnimators - Get Possessor
- Tile - YAnimators - Get Controller Parameter
- Tile - YAnimators - Set Controller Parameter
Controller
- Tile - YController - Position
- Tile - YController - Velocity
- Tile - YController - Orientation
- Tile - YController - Is Grounded
- Tile - YController - Primary Horizontal Input
- Tile - YController - Primary Vertical Input
- Tile - YController - Secondary Horizontal Input
- Tile - YController - Secondary Vertical Input
- Tile - YController - Get Custom Key Action State
- Tile - Game Logic Reference Literal