Ylands Tile - Rotate object
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- Animation script tile, which rotates selected object to target rotation coordinates.
- Object can be entity, group or game logic.
- Time defines how many seconds should it take to perform the animation.
- Speed opposite to time, defines how quickly should the animation be performed.
- Smoothing is a number 0-1.
- At 0, the rotation is completely smooth with no acceleration.
- At 1, the speed peaks at the middle, accelerating from the start and slowing towards the end.
NOTE: Object needs to be set to Animated.