nearObjectsReady: Difference between revisions
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Killzone Kid (talk | contribs) (pos formats) |
m (template:command argument fix) |
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| position '''nearObjectsReady''' radius |= Syntax | | position '''nearObjectsReady''' radius |= Syntax | ||
|p1= position: [[Object]] or [[Array]] in format [[PositionAGL]] or [[Position2D]] |= | |p1= position: [[Object]] or [[Array]] in format [[PositionAGL]] or [[Position2D]] |PARAMETER1= | ||
|p2= radius: [[Number]] - |= | |p2= radius: [[Number]] - |PARAMETER2= | ||
|p3= |= | |p3= |PARAMETER3= | ||
| [[Boolean]] |= | | [[Boolean]] |RETURNVALUE= | ||
|x1= <code>_twnpos [[nearObjectsReady]] 500;//from ALICE</code>|= | |x1= <code>_twnpos [[nearObjectsReady]] 500;//from ALICE</code>|EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[findNearestEnemy]], [[nearestBuilding]], [[nearestObject]], [[nearestObjects]], [[nearObjects]], [[nearestLocation]], [[nearEntities]], [[nearTargets]], [[nearSupplies]], [[nearestLocationWithDubbing]], [[nearRoads]] |= | | [[findNearestEnemy]], [[nearestBuilding]], [[nearestObject]], [[nearestObjects]], [[nearObjects]], [[nearestLocation]], [[nearEntities]], [[nearTargets]], [[nearSupplies]], [[nearestLocationWithDubbing]], [[nearRoads]] |SEEALSO= | ||
| |= | | |MPBEHAVIOUR= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
}} | }} |
Revision as of 10:35, 7 April 2019
Description
- Description:
- Check whether all data are loaded to nearObjects will return in reasonable time.
- Groups:
- Uncategorised
Syntax
- Syntax:
- position nearObjectsReady radius
- Parameters:
- position: Object or Array in format PositionAGL or Position2D
- radius: Number -
- Return Value:
- Boolean
Examples
- Example 1:
_twnpos nearObjectsReady 500;//from ALICE
Additional Information
- See also:
- findNearestEnemynearestBuildingnearestObjectnearestObjectsnearObjectsnearestLocationnearEntitiesnearTargetsnearSuppliesnearestLocationWithDubbingnearRoads
Notes
-
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