findNearestEnemy

From Bohemia Interactive Community
Jump to: navigation, search
Introduced with Armed Assault version 1.00
  

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Finds the nearest enemy to the specified position. Returns a null object if the object's group does not know about any enemies. This command will return nearest object that is known to the unit and is considered enemy. An empty vehicle that is part of enemy group assets (see addVehicle) can be returned as valid nearest target.

Syntax

Syntax:
object findNearestEnemy position
Parameters:
object: Object
position: Object or Array in format PositionAGL or Position2D
Return Value:
Object

Examples

Example 1:
_myNearestEnemy = (units _myGroup select 0) findNearestEnemy player;
Example 2:
_myNearestEnemy = player findNearestEnemy player;

Additional Information

Multiplayer:
-
See also:
nearestBuildingnearestObjectnearestObjectsnearObjectsnearestLocationnearEntitiesnearTargetsnearSuppliesnearestLocationWithDubbingnearObjectsReadynearRoads

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Bottom Section