setDammage: Difference between revisions
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Damage 0 means fully functional, damage 1 means completely destroyed / dead.<br> | Damage 0 means fully functional, damage 1 means completely destroyed / dead.<br> | ||
Alias of [[setDamage]], which was introduced to fix a spelling error in this operator's name. |= | Alias of [[setDamage]], which was introduced to fix a spelling error in this operator's name. |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| object '''setDammage''' damage |= | | object '''setDammage''' damage |SYNTAX= | ||
|p1= object: [[Object]] |= | |p1= object: [[Object]] |PARAMETER1= | ||
|p2= damage: [[Number]] |= | |p2= damage: [[Number]] |PARAMETER2= | ||
| [[Nothing]] |= | | [[Nothing]] |RETURNVALUE= | ||
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|x1= <code>_soldier1 [[setDammage]] 1;</code> |= | |x1= <code>_soldier1 [[setDammage]] 1;</code> |EXAMPLE1= | ||
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| [[setDamage]], [[setVehicleArmor]], [[damage]], [[getDammage]], [[setHit]], [[getHit]], [[getHitIndex]], [[setHitIndex]], [[getHitPointDamage]], [[setHitPointDamage]] |= | | [[setDamage]], [[setVehicleArmor]], [[damage]], [[getDammage]], [[setHit]], [[getHit]], [[getHitIndex]], [[setHitIndex]], [[getHitPointDamage]], [[setHitPointDamage]] |SEEALSO= | ||
}} | }} |
Revision as of 14:46, 7 April 2019
Description
- Description:
- Damage / repair object.
Damage 0 means fully functional, damage 1 means completely destroyed / dead.
Alias of setDamage, which was introduced to fix a spelling error in this operator's name. - Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_soldier1 setDammage 1;
Additional Information
- See also:
- setDamagesetVehicleArmordamagegetDammagesetHitgetHitgetHitIndexsetHitIndexgetHitPointDamagesetHitPointDamage
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Ceeeb
- In OFP, setting a unit's damage to a negative value will set it's health to full, but impair their aim.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Notes: Improper Formatting