nearObjectsReady: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 6: Line 6:
|1.00|Game version=
|1.00|Game version=


|gr1= World Information |GROUP1=
|gr1= Object Detection |GROUP1=
____________________________________________________________________________________________
____________________________________________________________________________________________



Revision as of 09:50, 25 September 2020

Hover & click on the images for description

Description

Description:
Check whether all data are loaded to nearObjects will return in reasonable time.
Groups:
Object Detection

Syntax

Syntax:
position nearObjectsReady radius
Parameters:
position: Object or Array in format PositionAGL or Position2D
radius: Number -
Return Value:
Boolean

Examples

Example 1:
_twnpos nearObjectsReady 500;//from ALICE

Additional Information

See also:
findNearestEnemynearestBuildingnearestObjectnearestObjectsnearObjectsnearestLocationnearEntitiesnearTargetsnearSuppliesnearestLocationWithDubbingnearRoads

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section