Tile - YAnimators - Aim To – Ylands
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Lou Montana (talk | contribs) m (Text replacement - "{{Ylands scripting navbox}}" to "{{Ylands editor navbox}}") |
Lou Montana (talk | contribs) m (Text replacement - "{{Ylands editor navbox}}" to "{{Navbox/Ylands}}") |
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{{Ylands | {{Navbox/Ylands}} | ||
{{DEFAULTSORT:{{#sub:{{PAGENAME}}|14}}}} | {{DEFAULTSORT:{{#sub:{{PAGENAME}}|14}}}} | ||
[[Category: Instructions]] | [[Category: Instructions]] | ||
[[Category: Ylands 0.13]] | [[Category: Ylands 0.13]] |
Revision as of 04:34, 30 December 2020
- Animation script tile, which rotates selected object to target.
- Both object and target can be entity, group or game logic.
- Target offset defines offset of the aimed position. Further defined by the relative offset option.
- Max speed and acceleration define the angular velocity properties of the animation.
- Angle to start/stop work similarly as distance to start/stop in Follow object animation script tile.
- Axis options define, if the aiming rotation happens around selected axis.
NOTE: Object needs to be set to Animated.