nearObjectsReady: Difference between revisions
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{{Command|Comments= | {{Command|Comments= | ||
| arma2 |Game name= | | arma2 |Game name= | ||
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|gr1= Object Detection |GROUP1= | |gr1= Object Detection |GROUP1= | ||
| Check whether all data are loaded to nearObjects will return in reasonable time. |DESCRIPTION= | | Check whether all data are loaded to nearObjects will return in reasonable time. |DESCRIPTION= | ||
| position '''nearObjectsReady''' radius |SYNTAX= | | position '''nearObjectsReady''' radius |SYNTAX= | ||
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|x1= <code>_twnpos [[nearObjectsReady]] 500;//from ALICE</code>|EXAMPLE1= | |x1= <code>_twnpos [[nearObjectsReady]] 500;//from ALICE</code>|EXAMPLE1= | ||
| [[findNearestEnemy]], [[nearestBuilding]], [[nearestObject]], [[nearestObjects]], [[nearObjects]], [[nearestLocation]], [[nearEntities]], [[nearTargets]], [[nearSupplies]], [[nearestLocationWithDubbing]], [[nearRoads]] |SEEALSO= | | [[findNearestEnemy]], [[nearestBuilding]], [[nearestObject]], [[nearestObjects]], [[nearObjects]], [[nearestLocation]], [[nearEntities]], [[nearTargets]], [[nearSupplies]], [[nearestLocationWithDubbing]], [[nearRoads]] |SEEALSO= | ||
| |MPBEHAVIOUR= | | |MPBEHAVIOUR= | ||
}} | }} | ||
Revision as of 01:49, 17 January 2021
Description
- Description:
- Check whether all data are loaded to nearObjects will return in reasonable time.
- Groups:
- Object Detection
Syntax
- Syntax:
- position nearObjectsReady radius
- Parameters:
- position: Object or Array in format PositionAGL or Position2D
- radius: Number -
- Return Value:
- Boolean
Examples
- Example 1:
_twnpos nearObjectsReady 500;//from ALICE
Additional Information
- See also:
- findNearestEnemynearestBuildingnearestObjectnearestObjectsnearObjectsnearestLocationnearEntitiesnearTargetsnearSuppliesnearestLocationWithDubbingnearRoads
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note