joinAsSilent: Difference between revisions
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m (Text replacement - "\[\[Category:[cC]ommand[_ ][gG]roup:[_ ][^|]+\|\{*uc:{{PAGENAME}*]\]" to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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Line 1: | Line 1: | ||
{{Command | {{Command | ||
| arma2 | | arma2 | ||
|1.00 | |1.00 | ||
|arg= global | |arg= global | ||
|eff= global | |eff= global | ||
|gr1= Groups | |gr1= Groups | ||
| Joins the unit to the given group, if position id is available, this one is used. Avoid any radio communication related to joining. | | Joins the unit to the given group, if position id is available, this one is used. Avoid any radio communication related to joining. | ||
| unit '''joinAsSilent''' [group, id] | | unit '''joinAsSilent''' [group, id] | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
|p2= [group, id]: [[Array]] | |p2= [group, id]: [[Array]] | ||
|p3= group: [[Group]] | |p3= group: [[Group]] | ||
|p4= id: [[Number]] | |p4= id: [[Number]] | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1= <code>[[player]] [[joinAsSilent]] [_group, 4];</code> | |x1= <code>[[player]] [[joinAsSilent]] [_group, 4];</code> | ||
|x2= To get the position id: <code>getUnitPositionId = { | |x2= To get the position id: <code>getUnitPositionId = { | ||
Line 37: | Line 37: | ||
[[player]] [[joinAsSilent]] [<nowiki/>[[createGroup]] [[west]], 5]; | [[player]] [[joinAsSilent]] [<nowiki/>[[createGroup]] [[west]], 5]; | ||
_id = [[player]] [[call]] getUnitPositionId; | _id = [[player]] [[call]] getUnitPositionId; | ||
[[hint]] [[str]] _id; //5</code> | [[hint]] [[str]] _id; //5</code> | ||
| [[join]], [[joinAs]], [[joinSilent]] | | [[join]], [[joinAs]], [[joinSilent]] | ||
| |MPBEHAVIOUR= | | |MPBEHAVIOUR= |
Revision as of 01:06, 18 January 2021
Description
- Description:
- Joins the unit to the given group, if position id is available, this one is used. Avoid any radio communication related to joining.
- Groups:
- Groups
Syntax
- Syntax:
- unit joinAsSilent [group, id]
- Parameters:
- unit: Object
- [group, id]: Array
- group: Group
- id: Number
- Return Value:
- Nothing
Examples
- Example 1:
player joinAsSilent [_group, 4];
- Example 2:
- To get the position id:
getUnitPositionId = { private ["_vvn", "_str"]; _vvn = vehicleVarName _this; _this setVehicleVarName ""; _str = str _this; _this setVehicleVarName _vvn; parseNumber (_str select [(_str find ":") + 1]) }; player joinAsSilent [createGroup west, 5]; _id = player call getUnitPositionId; hint str _id; //5
Additional Information
- See also:
- joinjoinAsjoinSilent
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Unknown
- I haven't done a thorough test but this function doesn't seem to work for Civilians, use joinSilent instead.