Game logic - Entity template – Ylands

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m (Text replacement - "{{Ylands editor navbox}}" to "{{Navbox/Ylands}}")
m (Text replacement - " (={2,})([^ = ])(.*)([^ = ])(={2,}) * " to " $1 $2$3$4 $5 ")
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=Properties=
=Properties=
===Entity===  
=== Entity ===
*Entity to be spawned
*Entity to be spawned
*Click to edit entity properties
*Click to edit entity properties

Revision as of 19:03, 31 January 2021

Description

Template for spawning new entities - either items, NPCs or vehicles. All atributes (HP, color etc) set in entity template will be carried over to newly spawned entity. New entities are spawned using Spawn Entity instruction.

  • All atributes picked to the entity template will be transfered to the spawned entity.
  • Attributes of picked entity can be modified directly in the Template
  • Template remembers the entity in state when it was picked. Thus the entity can be removed after being picked.

Properties

Entity

  • Entity to be spawned
  • Click to edit entity properties

Entity template events

Related instructions