Game logic - Impassable barrier – Ylands
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=Properties= | =Properties= | ||
===Enabled=== | === Enabled === | ||
*Whenever the barrier is active or not. | *Whenever the barrier is active or not. | ||
===Zone shape=== | === Zone shape === | ||
*Shape of the Impassable barrier - box, sphere or capsule | *Shape of the Impassable barrier - box, sphere or capsule | ||
===Radius / Dimensions=== | === Radius / Dimensions === | ||
*Size of the Impassable barrier boundaries. | *Size of the Impassable barrier boundaries. | ||
===Visible=== | === Visible === | ||
*Whenever the Impassable barrier boundaries are visible or not. | *Whenever the Impassable barrier boundaries are visible or not. | ||
===Color=== | === Color === | ||
*Color of Impassable barrier boundaries (when visible). | *Color of Impassable barrier boundaries (when visible). | ||
===Double sided=== | === Double sided === | ||
*Double sided barriers block also player movement from inside out. | *Double sided barriers block also player movement from inside out. | ||
*Double sided has to be '''bigger''' than '''player''', '''otherwise''' player will '''stuck'''. | *Double sided has to be '''bigger''' than '''player''', '''otherwise''' player will '''stuck'''. |
Revision as of 19:10, 31 January 2021
Description
- Dynamic zone which blocks player movement.
Properties
Enabled
- Whenever the barrier is active or not.
Zone shape
- Shape of the Impassable barrier - box, sphere or capsule
Radius / Dimensions
- Size of the Impassable barrier boundaries.
Visible
- Whenever the Impassable barrier boundaries are visible or not.
Color
- Color of Impassable barrier boundaries (when visible).
Double sided
- Double sided barriers block also player movement from inside out.
- Double sided has to be bigger than player, otherwise player will stuck.
Notes
- Enabled and Visible properties are independent on each other, meaning that is is possible to display even inactive barrier.
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