Game logic - Environment – Ylands

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=Properties=
=Properties=


===Zone shape===  
=== Zone shape ===
*Shape of the Environment zone - box, sphere or capsule.
*Shape of the Environment zone - box, sphere or capsule.


===Visible===
=== Visible ===
*Makes the Environment zone boundaries visible even in game.
*Makes the Environment zone boundaries visible even in game.


===Color===
=== Color ===
*Color of Environment zone boundaries (when visible).
*Color of Environment zone boundaries (when visible).


===Light Intensity===
=== Light Intensity ===
*Intensity of light inside the Interior zone (0 - 1).
*Intensity of light inside the Interior zone (0 - 1).


===Environment Temperature===
=== Environment Temperature ===
*Environmental temperature inside the zone, default 20, unlimited scale.
*Environmental temperature inside the zone, default 20, unlimited scale.


===Use Custom Post Process===
=== Use Custom Post Process ===
*Zone will apply effects of selected [[Ylands Game logic - Custom Post Process|Custom Post Process]].
*Zone will apply effects of selected [[Ylands Game logic - Custom Post Process|Custom Post Process]].



Revision as of 19:12, 31 January 2021

Description

  • Helps the game engine to define enclosed areas and adjust post processing in them.

Properties

Zone shape

  • Shape of the Environment zone - box, sphere or capsule.

Visible

  • Makes the Environment zone boundaries visible even in game.

Color

  • Color of Environment zone boundaries (when visible).

Light Intensity

  • Intensity of light inside the Interior zone (0 - 1).

Environment Temperature

  • Environmental temperature inside the zone, default 20, unlimited scale.

Use Custom Post Process

Related instructions