Game logic - Interior – Ylands

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{{Informative|Interior was expanded and renamed Environment. Please see [[Ylands_Game_logic_-_Environment|'''Environment''']] for the current information.}}
{{Feature|Informative|Interior was expanded and renamed Environment. Please see [[Ylands_Game_logic_-_Environment|'''Environment''']] for the current information.}}
{{Feature|obsolete}}
{{Feature|obsolete}}



Revision as of 01:01, 7 February 2021

Interior was expanded and renamed Environment. Please see Environment for the current information.
🕖
This information is obsolete.

Description

  • Helps the game engine to define enclosed areas and adjust post processing.

Properties

Zone shape

  • Shape of the Interior zone - box, sphere or capsule.

Light intensity

  • Intensity of light inside the Interior zone (0 - 1)

Visible

  • Makes the Interior zone boundaries visible even in game.

Color

  • Color of Interior zone boundaries (when visible).

Related instructions